By SmallBurger
27 favoritesMobile SSAO uses MRT to capture normals in one render pass, eliminating the pre-pass overhead and boosting mobile performance.
23 assets from this publisher across the stores we track.
By SmallBurger
27 favoritesMobile SSAO uses MRT to capture normals in one render pass, eliminating the pre-pass overhead and boosting mobile performance.
By SmallBurger
21 favoritesA GPU-based particle plugin for creating lens-front effects with optimized mobile performance and cross-platform support.
By SmallBurger
21 favoritesHigh-performance infinite ocean shader with low vertex count, dynamic undulation, and optimized mobile performance.
By SmallBurger
19 favoritesA high-performance river system and editor that lets you paint rivers on any mesh.
By SmallBurger
14 favoritesTool for painting prefab objects with seamless integration with InstanceCollector. Create brush prefabs, paint objects, and reuse templates.
By SmallBurger
14 favoritesScreen effects painter for creating volumetric fog, integrating cloud shadows and mist in a single pass with user-friendly brush tools.
By SmallBurger
13 favoritesGPUFloraPainter is a fully GPU-driven procedural foliage system that paints vegetation on any mesh without GameObjects or terrain.
By SmallBurger
12 favoritesFFTOcean is an advanced water simulation system designed for mobile platforms.
By SmallBurger
12 favoritesTerrain editing plugin for tiling non-repeating textures, reducing mesh count, and supporting multiple control maps.
By SmallBurger
12 favoritesOptimizes GPU instancing across the entire scene using Unity's Job System for precise culling and efficient rendering.
By SmallBurger
12 favoritesRender millions of multi-type 3D instances with low memory, fast loading, and real-time tilemap editing.
By SmallBurger
11 favoritesInfinite water shader using just four vertices with stylized foam, caustics, and reflection effects.
By SmallBurger
8 favoritesA high-performance vegetation system and editor allow you to paint plants on any mesh.
By SmallBurger
7 favoritesContinuously generates footprints with a trailing effect, ensuring one footprint per frame for mobile efficiency.
By SmallBurger
6 favoritesA GPU-based plant painting tool for URP featuring instanced rendering, culling, and procedural vegetation generation.
By SmallBurger
5 favoritesGPU-driven Forward+ lighting system for Unity URP, supporting up to 64 visible lights per camera with predictable GPU-based culling.
By SmallBurger
4 favoritesGodViewFakeDOF is a mobile-optimized post-processing effect for top-down views that uses screen space distance for blur, supporting alpha blending and custom masks.
By SmallBurger
4 favoritesA Unity asset package that handles seamless transitions between objects and Unity's native Terrain, achieving a boolean-like effect.
By SmallBurger
3 favoritesCreate NAVMeshes for SpriteRenderers in 2D top-down games, featuring dynamic obstacles and simple pathfinding.
By SmallBurger
2 favoritesObject-based, zero-deform mobile terrain system achieving 13-layer blending at 60 FPS on low-end GPUs.
By SmallBurger
1 favoritesTool for creating clean Unity materials by selecting shaders first, reducing redundancy and AssetBundle size.
By SmallBurger
1 favoritesA shader that renders only the inner surfaces of hollow objects while keeping the background hidden.
By SmallBurger
1 favoritesSmallBurgerPostEffectPack is an affordable post-processing package with MobileSSAO and GodViewFakeDOF, a UI framework, and demo scene.