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GodViewFakeDOF preview
Unity

GodViewFakeDOF

By SmallBurger

$30

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.

Recorded prices for GodViewFakeDOF 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $30. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Nov 4, 2026: $30. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$30Latest store price

About GodViewFakeDOF

  • Art & Visuals > VFX
GodViewFakeDOF is a post-processing effect asset designed specifically for top-down views and screen space. It is optimized for performance on mobile platforms. Unlike traditional depth of field (DOF) post-processing effects, it does not require reconstructing scene distance from depth textures. Instead, it calculates blur intensity based on screen space distance, naturally supporting alpha blending objects.

In addition, GodViewFakeDOF provides a mask texture feature. This allows artists to highly customize the blur range, creating unique effects tailored to their needs. This makes it flexible and adjustable while maintaining high performance.

Feature list

1. Dual-Kaswase-Blur:
Dual-Kawase-Blur is an efficient blur technology, especially suitable for mobile devices. Ensure a balance between performance and effect when implementing this technology.

2. Optimized BlurPass processing:
Blur processing is applied only to parts with BlurWeight values greater than 0.0 to enhance performance on mobile platforms.

3. Support alpha blending object:
Since it does not require using depth textures to reconstruct scene distance, it naturally supports this feature.

4. Min and max parameters setting:
Provides adjustment for min and max distance (screen weight ratio) parameters.

5. Quality parameters setting:
Provides Quality parameter settings (higher quality means more passes and more blur).

6. BlurRadius parameters setting:
Provides BlurRadius parameter settings (higher values indicate larger pixel offsets).

7. Debug mode:
Provides ViewBlurWeight inspection mode to facilitate debugging of min and max parameters or mask texture.

8. Support for custom mask texture:
Provides customizable mask texture settings for more flexible design. This mode also reduces distance calculations, improving performance.

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