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GPUDrivenForwardPlus preview
Unity

GPUDrivenForwardPlus

By SmallBurger

$99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $99. The latest store price is $99, matching the lowest recorded price shown here.

Recorded prices for GPUDrivenForwardPlus 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $99. Exact dates and prices are listed below. $0.00 $49.50 $99.00 Oct 31, 2026: $99. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$99Latest store price

About GPUDrivenForwardPlus

  • Art & Visuals > VFX
GPUDrivenForwardPlus is a GPU-driven clustered forward lighting system for Unity URP,

designed specifically for scenes that require more than the default per-camera visible light budget.

URP’s built-in Forward+ pipeline is optimized around a fixed per-camera visible light limit,

which works well for many projects but becomes a constraint in light-dense scenes.

GPUDrivenForwardPlus is built with a different design goal: enabling a single camera

to reliably process up to 64 additional lights with fully deterministic GPU behavior.

This is achieved by assigning lights to view-space clusters on the GPU.

Each Cluster AABB is strictly limited to a maximum of 8 additional lights, ensuring

that every pixel evaluates only a small, fixed number of lights.

As a result:
- A single camera can handle up to 64 additional lights
- Shading cost is strictly bounded per cluster (max 8 lights)
- Lighting cost becomes independent of object count
- Lighting cost becomes independent of draw call count
- Performance remains predictable and stable on mobile GPUs

The system uses a forward lighting pipeline (not deferred) and is compatible with

URP Lit and SimpleLit workflows. A minimal custom Forward+ shader example is included for extension and integration.

Unity price last checked .

Prices and availability may change.