Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $99. The latest store price is $99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $99 | Latest store price |
About GPUDrivenForwardPlus
- Art & Visuals > VFX
GPUDrivenForwardPlus is a GPU-driven clustered forward lighting system for Unity URP,
designed specifically for scenes that require more than the default per-camera visible light budget.
URP’s built-in Forward+ pipeline is optimized around a fixed per-camera visible light limit,
which works well for many projects but becomes a constraint in light-dense scenes.
GPUDrivenForwardPlus is built with a different design goal: enabling a single camera
to reliably process up to 64 additional lights with fully deterministic GPU behavior.
This is achieved by assigning lights to view-space clusters on the GPU.
Each Cluster AABB is strictly limited to a maximum of 8 additional lights, ensuring
that every pixel evaluates only a small, fixed number of lights.
As a result:
- A single camera can handle up to 64 additional lights
- Shading cost is strictly bounded per cluster (max 8 lights)
- Lighting cost becomes independent of object count
- Lighting cost becomes independent of draw call count
- Performance remains predictable and stable on mobile GPUs
The system uses a forward lighting pipeline (not deferred) and is compatible with
URP Lit and SimpleLit workflows. A minimal custom Forward+ shader example is included for extension and integration.
designed specifically for scenes that require more than the default per-camera visible light budget.
URP’s built-in Forward+ pipeline is optimized around a fixed per-camera visible light limit,
which works well for many projects but becomes a constraint in light-dense scenes.
GPUDrivenForwardPlus is built with a different design goal: enabling a single camera
to reliably process up to 64 additional lights with fully deterministic GPU behavior.
This is achieved by assigning lights to view-space clusters on the GPU.
Each Cluster AABB is strictly limited to a maximum of 8 additional lights, ensuring
that every pixel evaluates only a small, fixed number of lights.
As a result:
- A single camera can handle up to 64 additional lights
- Shading cost is strictly bounded per cluster (max 8 lights)
- Lighting cost becomes independent of object count
- Lighting cost becomes independent of draw call count
- Performance remains predictable and stable on mobile GPUs
The system uses a forward lighting pipeline (not deferred) and is compatible with
URP Lit and SimpleLit workflows. A minimal custom Forward+ shader example is included for extension and integration.