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Z-Terrain: Zero Deform Ultimate Mobile Landscape preview
Unity

Z-Terrain: Zero Deform Ultimate Mobile Landscape

By SmallBurger

$70

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $49. The latest store price is $70.

Recorded prices for Z-Terrain: Zero Deform Ultimate Mobile Landscape 4 price observations from Aug 11, 2026 to Nov 5, 2026. Lowest recorded price $49. Exact dates and prices are listed below. $0.00 $35.00 $70.00 Aug 11, 2026: $49. Unity New Release Discount 2026-08-11 2026-08-25 Aug 11, 2026: $49. Unity New Release Discount 2026-08-11 2026-08-25 Aug 11, 2026: $70. Unity First Price 2026-08-11 2026-08-11 Nov 5, 2026: $70. Latest store price Aug 11, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$70Latest store price
$70Unity First Price 2026-08-11 2026-08-11
$49Unity New Release Discount 2026-08-11 2026-08-25
$49Unity New Release Discount 2026-08-11 2026-08-25

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Z-Terrain: Zero Deform Ultimate Mobile Landscape

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
Traditional mobile terrain rendering is a performance killer and a workflow nightmare. If you're tired of wasted vertices on flat areas, the "baking hell" of moving a lake, or performance tanking due to multi-pass shader limits, Z-Terrain is your ultimate solution.

Z-Terrain introduces a "Zero Deform, Object-Based" paradigm. Instead of fighting Unity's native terrain or destructive mesh-conversion tools, Z-Terrain uses a highly optimized flat grid. Mountains, lakes, cracks, and depressions are placed as independent drag-and-drop objects. Our custom shader calculates height, normal data, and depth blending in real-time, creating a perfect, automatic edge blend with the ground.

Core Highlights:

• 13-Layer Blend & 1-Pass Rendering: Bypassing the mobile 16-sampler limit, Z-Terrain merges Control Maps, Albedos, and Normals into Texture2DArray. This guarantees 13+ layer blending in a single pass, maintaining a rock-solid 60 FPS on legacy mobile GPUs (like the Mali-G71) with just 1 Draw Call.
• Zero-Deform Water & Subsurface: No need to destroy your heightmap or use expensive Stencil buffers to dig a pond. Place our Lake or Crack object, and the shader dynamically handles back-face occluding and alpha transparency to "cut" the hole seamlessly.
• Flawless Cross-Page Integration: Say goodbye to hard edges. Z-Terrain utilizes World-Space sampling, allowing massive scene objects to cross multiple Control Map boundaries with perfect, math-driven texture transitions.
• Compute Shader Brush: Ditch the laggy Fragment Shader workflows. Z-Terrain's proprietary editor tool uses a Rect-bounds localized pixel update architecture via Compute Shader, ensuring buttery-smooth painting across massive terrains with zero wasted GPU compute.

Unity price last checked .

Prices and availability may change.