Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $60. The latest store price is $60, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $60 | Latest store price |
About Camera-Adherent GPU Particles
- Theme > Nature & Countryside
- Art & Visuals > VFX
The Camera-Adherent GPU Particles is a cutting-edge plugin designed for creating captivating lens-front special effects. If you have ever encountered issues related to mobile performance, particle camera tracking, or preheating, it should be a good choice for you. Crafted with a focus on optimal performance for mobile devices, its feature list includes:
- Efficient Particle Simulation: Utilizing GPU-based particle simulation and culling processes without the need for SSBO buffers, ensuring excellent performance on mobile devices and seamless cross-platform compatibility.
- Selective Particle Systems: Support for generating particle systems exclusively in front of the camera, reducing the computational load of particle simulation and rendering.
- GPU Instance Architecture: Implemented with GPU instance architecture, avoiding the use of geometry shaders to significantly reduce mesh count, thereby enhancing cross-platform support.
- Versatile Particle Features: Comprehensive particle functionalities such as displacement vectors, fade in/out effects, noise parameters, soft particles, and more.
- Stretched Direction Support: Intuitive support for Stretched Direction, equivalent to Unity's Streched Billboard, providing enhanced visual effects.
- Snow and Ice Storm Examples: Includes sample implementations for creating mesmerizing snow and ice storm effects, showcasing the plugin's capabilities.
- Rain Example: Features a detailed rain simulation example, demonstrating the plugin's flexibility in handling diverse weather effects.
- New features: RandomRotate, TileSheetAnimation, TileSheetRandomSample
- New Demos: FallingLeaf, Smoke, FallingSakura
- Efficient Particle Simulation: Utilizing GPU-based particle simulation and culling processes without the need for SSBO buffers, ensuring excellent performance on mobile devices and seamless cross-platform compatibility.
- Selective Particle Systems: Support for generating particle systems exclusively in front of the camera, reducing the computational load of particle simulation and rendering.
- GPU Instance Architecture: Implemented with GPU instance architecture, avoiding the use of geometry shaders to significantly reduce mesh count, thereby enhancing cross-platform support.
- Versatile Particle Features: Comprehensive particle functionalities such as displacement vectors, fade in/out effects, noise parameters, soft particles, and more.
- Stretched Direction Support: Intuitive support for Stretched Direction, equivalent to Unity's Streched Billboard, providing enhanced visual effects.
- Snow and Ice Storm Examples: Includes sample implementations for creating mesmerizing snow and ice storm effects, showcasing the plugin's capabilities.
- Rain Example: Features a detailed rain simulation example, demonstrating the plugin's flexibility in handling diverse weather effects.
- New features: RandomRotate, TileSheetAnimation, TileSheetRandomSample
- New Demos: FallingLeaf, Smoke, FallingSakura