Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price |
About CleanMaterialBuilder
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
CleanMaterialBuilder is a tool specifically designed for creating clean materials. The default Unity material creation process (creating a default material first and then selecting a Shader) often leads to redundant properties, particularly unused texture attributes, which can inflate the size of AssetBundles.
CleanMaterialBuilder uses a workflow where you select the Shader first before creating a material, resulting in materials with no unnecessary properties. Additionally, it features a prefix tag filter that displays only Shaders with specific prefix tags, preventing artists from accidentally using unrelated Shaders and simplifying the Shader selection interface.
Additionally, to avoid redundant data caused by artists changing a material's Shader, the tool includes a built-in material cleanup function. Users can batch-select materials or clean all materials in the entire Assets folder at once, ensuring the final APK maintains a minimal data footprint.
CleanMaterialBuilder uses a workflow where you select the Shader first before creating a material, resulting in materials with no unnecessary properties. Additionally, it features a prefix tag filter that displays only Shaders with specific prefix tags, preventing artists from accidentally using unrelated Shaders and simplifying the Shader selection interface.
Additionally, to avoid redundant data caused by artists changing a material's Shader, the tool includes a built-in material cleanup function. Users can batch-select materials or clean all materials in the entire Assets folder at once, ensuring the final APK maintains a minimal data footprint.