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SpriteRendererNAV preview
Unity

SpriteRendererNAV

By SmallBurger

$30

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.

Recorded prices for SpriteRendererNAV 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $30. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Nov 1, 2026: $30. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$30Latest store price

About SpriteRendererNAV

If your scene is a 2D environment primarily composed of SpriteRenderers and viewed from a GodView (top-down perspective), and you want to avoid using traditional grid A* (which can result in a grid-like path), then SpriteRendererNAV is an excellent solution.

SpriteRendererNAV is an asset designed to create a NAVMesh for SpriteRenderers. It is characterized by its simplicity and ease of use, providing several related pathfinding examples, including Find and NAVMeshObstacle (dynamic obstacles). Simply place the relevant SpriteRenderers, set the X angle of the Transform's Rotation to 90 degrees, and create a SpriteRendererNAVScene to generate your NAVMesh.

Feature List
1. Simple and easy to use: Provides a Rebuild button to easily rebuild the NAVMesh.
2. No additional mesh data required: Just add the relevant PolygonCollider2D, no other mesh data is needed.
3. NAVMesh edge width setting: Adjust the AgentRadius to set the edge width of the NAVMesh.
4. Debug display: Provides a toggle to display Block lines generated during the creation process, making it easier to debug.
5. Pathfinding examples: Includes examples of pathfinding and dynamic obstacles (NAVMeshObstacle) usage.

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