Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price |
About InfinityQuadOcean
- Art & Visuals > VFX
If you have the following requirements, InfinityQuadOcean is a good choice.
- Requires an infinite water
- Requires a water with a low number of vertices(for performance issue)
- Requires a low number of triangles but still has a good undulating animation effect
- Requires good performance on mobile devices while still delivering a decnet water effect
Feature List:
- Infinity Quad It’s a follow camera quad, like projected grid)
- Dynamic pull scene depth (It's offer the good undulating effect)
- BRDF Lightting (General BRDF lightting)
- Normal textures blending (Support two normal textures blending)
- Three layer color blending (Shallow, ceep, and above inscatter color)
- Foam(combine wave, edge and fx)
- Plane Reflection (Integrated specular reflection effect, optional)
It's have a ocean component, shader , reference documents, and a demo.
You can adjust this shader according to your needs, but please note that you are working under urp, and turn on the DepthTexture and OpaqueTexture options in PipelineAsset.
- Requires an infinite water
- Requires a water with a low number of vertices(for performance issue)
- Requires a low number of triangles but still has a good undulating animation effect
- Requires good performance on mobile devices while still delivering a decnet water effect
Feature List:
- Infinity Quad It’s a follow camera quad, like projected grid)
- Dynamic pull scene depth (It's offer the good undulating effect)
- BRDF Lightting (General BRDF lightting)
- Normal textures blending (Support two normal textures blending)
- Three layer color blending (Shallow, ceep, and above inscatter color)
- Foam(combine wave, edge and fx)
- Plane Reflection (Integrated specular reflection effect, optional)
It's have a ocean component, shader , reference documents, and a demo.
You can adjust this shader according to your needs, but please note that you are working under urp, and turn on the DepthTexture and OpaqueTexture options in PipelineAsset.