By Krykftn | Advanced Editor Tools & Systems
5/ 53 ratings 4 favoritesAutomate texture optimization, find duplicates, fix %4 divisibility, and trim transparency. Reduce build size and GPU memory with one click.
38 assets from this publisher across the stores we track.
By Krykftn | Advanced Editor Tools & Systems
5/ 53 ratings 4 favoritesAutomate texture optimization, find duplicates, fix %4 divisibility, and trim transparency. Reduce build size and GPU memory with one click.
By Krykftn | Advanced Editor Tools & Systems
5/ 53 ratings 3 favoritesEffortlessly localize your Unity projects! Features 100+ languages, 1-click AI auto-translation, Excel import/export, and TMP integration.
By Krykftn | Advanced Editor Tools & Systems
7 favoritesA device-gated in-game debug console for Unity. Logs, console commands and live inspection appear only on whitelisted devices.
By Krykftn | Advanced Editor Tools & Systems
4 favoritesAfter every build, see exactly where your size went — a colored per-category breakdown, the heaviest files, warnings, and the delta vs. your last build. Editor-only, zero setup, no runtime cost.
By Krykftn | Advanced Editor Tools & Systems
3 favoritesA Unity editor tool that measures UI elements against safe areas and fixes them with a one-click Safe Area Fitter.
By Krykftn | Advanced Editor Tools & Systems
3 favoritesDomain reload is off by default in Unity 6.6, so statics keep their value between play sessions. This lists every one in your own code and says which kind of trouble it is.
By Krykftn | Advanced Editor Tools & Systems
2 favoritesFigma screens become real Unity UI with auto layout, components as prefabs, and working controls measured against Figma.
By Krykftn | Advanced Editor Tools & Systems
2 favoritesSimulate up to 64 point lights in a single shader pass for significant performance gains over real Unity lights.
By Krykftn | Advanced Editor Tools & Systems
2 favoritesBalance combat by writing damage formulas as text and viewing time-to-kill matrices for every attacker and defender level combination.
By Krykftn | Advanced Editor Tools & Systems
2 favoritesPath, neon, gradient, animation and font effects for TextMeshPro. Styled live in the editor, no coding required.
By Krykftn | Advanced Editor Tools & Systems
1 favoritesIntegrate Meshy.ai into Unity to generate 3D models from text or images. Features auto-rigging, animation, and one-click import with organized folders.
By Krykftn | Advanced Editor Tools & Systems
1 favoritesDesign particle effects in a real multi-panel editor. Stack emitter layers, preview live, and export prefabs that work in your scene or inside a UI Canvas.
By Krykftn | Advanced Editor Tools & Systems
1 favoritesDamage numbers, hit stop, screen shake, and hit flash tuned live in the editor. One call from combat code. 5 genre presets. No dependencies.
By Krykftn | Advanced Editor Tools & Systems
1 favoritesWeighted loot tables with a built-in simulator to verify actual drop rates against designed probabilities in Unity.
By Krykftn | Advanced Editor Tools & Systems
1 favoritesObject pooling that allocates nothing per spawn, with a window measuring pool sizes and naming unreturned objects.
By Krykftn | Advanced Editor Tools & Systems
1 favoritesBuild active ragdolls for any humanoid in one click with physics-driven movement, grabbing, carrying, and hit reactions.
By Krykftn | Advanced Editor Tools & Systems
1 favoritesA complete buy and sell shop for Unity, with an economy audit that finds the money loops between your shops before your players do.
By Krykftn | Advanced Editor Tools & Systems
1 favoritesTwelve blend modes for uGUI, composited in gamma space so Figma & Photoshop designs look right in Unity. Works on screens you already built.
By Krykftn | Advanced Editor Tools & Systems
1 favoritesWave director for tower-defense games: editor timeline plots every spawn before Play, and pooled runtime provably executes the same plan.
Edit mesh pivots, analyze optimization, visualize UV maps, and compare 3D assets directly in Unity with this comprehensive editor utility.
Advanced asset audit tool that identifies unused assets with evidence, handling string references and build configurations.
Measures real loudness of every AudioClip — LUFS, true peak, distance from target — then does the same for mixer buses. Never touches clips.
Complete Unity crafting system with recipes, timed queue, sub-recipe planner, and an audit tool to detect infinite loops and data errors.
Write branching dialogue as a node graph, then press Preview and walk the whole conversation inside the editor - no Play mode. Portraits, typewriter text, conditions and signals.