Quick Debug Console
By Krykftn | Advanced Editor Tools & Systems
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity Free Asset 2026-09-11 2026-09-18 | |
| $4.99 | Unity First Price 2026-09-04 2026-09-04 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Quick Debug Console
- Tools, Systems & Learning > Development Tools & Automation
Quick Debug Console decides once at startup whether the current device is one of yours. If it is, you get a full in-game console, live logs, console commands, and an editor window. If it isn't, nothing is created — no log hook, no UI, no allocations. Normal players pay zero overhead.
Why it's different
Most in-game consoles are always on, so you either strip them from release builds (and lose the ability to debug live issues) or you pay their cost for every player. Quick Debug Console flips that with a single device-ID gate: your team debugs on real builds and real devices, while everyone else runs clean.
How it works
At startup a single RuntimeInitializeOnLoadMethod checks the editor, development-build flag, and this device's ID against your whitelist. Non-admin devices return immediately — nothing is instantiated. Admin devices create one hidden object that owns a fixed-size ring buffer (no per-log GC) and the IMGUI overlay.
Get started in 60 seconds
1. Tools > Quick Debug Console > Create Config
2. Admin Devices > Add this device (or paste a phone's device ID)
3. Call Dbg.Log("hello") anywhere in your code and press Play
Compatibility
Unity 2022.3 LTS or newer. Works on Built-in, URP, and HDRP — the UI is IMGUI, independent of the render pipeline.