Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $9.99.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity Permanent Increase 2026-09-05 2026-09-12 | |
| $4.99 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Meshy Bridge — AI 3D Generator
- Tools, Systems & Learning > Development Tools & Automation
Meshy Bridge brings Meshy.ai AI 3D generation straight into the Unity Editor. Generate models from text or images, retexture, remesh, auto-rig and animate — then import them into your project with one click, neatly organized into Models, Textures and Materials folders. Connect once with your Meshy API key and work entirely inside Unity — no web dashboard, no manual downloads, no format juggling.
NEW IN 1.2.0 — MESHY 7.1
• Meshy 7.1, Meshy's new flagship, in Text to 3D, Image to 3D and Multi-Image to 3D, plus Meshy 6 Lite for fast, cheap iterations
• Ultra 2K and Ultra 4K geometry — an extra geometry pass at 2048 or 4096 for finer detail
• Smart Topology in Text to 3D and Image to 3D — separated parts, each imported as its own object
• Real-world size — Meshy estimates the object's height and the model arrives at that size in metres
• The cost of every job, from Meshy's price list, shown before you send it
• Base colour at 2K, 4K or 8K, multi-view retexturing and adaptive detail
• Every option is checked against the model you picked. Anything that model cannot accept is left out of the request rather than sent and rejected, so a job never fails for asking.
WHAT YOU CAN DO
• Text to 3D — describe a model in words and generate it
• Image to 3D — turn one or more reference images into a 3D model
• Retexture — apply a new AI-generated texture from a prompt, a style image, or several views
• Remesh — retopologize and optimize geometry (quad or triangle, target polycount)
• Rigging — auto-rig humanoid characters for animation
• Animation — apply library animations to rigged characters
• Gallery — browse and re-import every task you have generated
BUILT FOR A REAL WORKFLOW
• One-click import — generated models drop straight into your project
• Auto folder organization — Models, Textures and Materials kept tidy
• Live progress — an in-window fill bar, never a frozen modal; cancel anytime
• Credit awareness — every operation shows its credit cost up front
• Spending history — see exactly what each task consumed, in one list
• Card dashboard — a clean, dark, focused home screen for every operation
CLEAN AND SAFE
• 100% Editor-only — nothing ships in your build, zero runtime overhead
• Namespaced code (Krykftn.MeshyBridge) — no global scope pollution
• Your API key stays on your machine in EditorPrefs — never written to the project, never committed
REQUIREMENTS
• Unity 2022.3 LTS or newer
• A Meshy.ai account and API key (free to create at meshy.ai)
• One Unity package: Newtonsoft Json — free, and a one-click Setup window installs it if it is missing
• Works with Built-in, URP and HDRP — it is an editor tool, independent of the render pipeline
Meshy Bridge is an unofficial integration built on the public Meshy.ai API. You need your own Meshy account; credits are purchased from and billed by Meshy, not by this asset.
NEW IN 1.2.0 — MESHY 7.1
• Meshy 7.1, Meshy's new flagship, in Text to 3D, Image to 3D and Multi-Image to 3D, plus Meshy 6 Lite for fast, cheap iterations
• Ultra 2K and Ultra 4K geometry — an extra geometry pass at 2048 or 4096 for finer detail
• Smart Topology in Text to 3D and Image to 3D — separated parts, each imported as its own object
• Real-world size — Meshy estimates the object's height and the model arrives at that size in metres
• The cost of every job, from Meshy's price list, shown before you send it
• Base colour at 2K, 4K or 8K, multi-view retexturing and adaptive detail
• Every option is checked against the model you picked. Anything that model cannot accept is left out of the request rather than sent and rejected, so a job never fails for asking.
WHAT YOU CAN DO
• Text to 3D — describe a model in words and generate it
• Image to 3D — turn one or more reference images into a 3D model
• Retexture — apply a new AI-generated texture from a prompt, a style image, or several views
• Remesh — retopologize and optimize geometry (quad or triangle, target polycount)
• Rigging — auto-rig humanoid characters for animation
• Animation — apply library animations to rigged characters
• Gallery — browse and re-import every task you have generated
BUILT FOR A REAL WORKFLOW
• One-click import — generated models drop straight into your project
• Auto folder organization — Models, Textures and Materials kept tidy
• Live progress — an in-window fill bar, never a frozen modal; cancel anytime
• Credit awareness — every operation shows its credit cost up front
• Spending history — see exactly what each task consumed, in one list
• Card dashboard — a clean, dark, focused home screen for every operation
CLEAN AND SAFE
• 100% Editor-only — nothing ships in your build, zero runtime overhead
• Namespaced code (Krykftn.MeshyBridge) — no global scope pollution
• Your API key stays on your machine in EditorPrefs — never written to the project, never committed
REQUIREMENTS
• Unity 2022.3 LTS or newer
• A Meshy.ai account and API key (free to create at meshy.ai)
• One Unity package: Newtonsoft Json — free, and a one-click Setup window installs it if it is missing
• Works with Built-in, URP and HDRP — it is an editor tool, independent of the render pipeline
Meshy Bridge is an unofficial integration built on the public Meshy.ai API. You need your own Meshy account; credits are purchased from and billed by Meshy, not by this asset.