Quick Localization Languages
By Krykftn | Advanced Editor Tools & Systems
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $14.99.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $14.99 | Unity Permanent Increase 2026-10-03 2026-10-10 | |
| $4.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Quick Localization Languages
- Tools, Systems & Learning > Development Tools & Automation
Whether you are translating a small indie game or a massive RPG, Quick Localization automates the heavy lifting with integrated AI translations, Excel support, and a plug-and-play workflow.
CORE FEATURES
1-Click Auto-Translation
Stop translating manually! Connect your API keys (securely saved in EditorPrefs) and translate your entire database or just the missing keys using top-tier providers:
• Google Translate (Free)
• DeepL (Free/Pro API)
• OpenAI (gpt-4o-mini)
• Claude (claude-haiku-4.5)
• Gemini (gemini-2.0-flash)
Seamless Workflow & UI
• Setup Wizard: Get your project localization-ready in seconds with automated folder and file generation.
• Inspector Component: Attach our script to any TMP_Text. Pick your keys from a clean dropdown, preview translations instantly, and add new keys directly from the Inspector!
• Editor Tooling: A sleek, token-based Editor window to manage 100+ languages, batch delete, and filter keys easily. (The tool's own UI is also fully localized!)
Excel Import & Export
Collaborating with external translators? Export your entire language database to a single .xlsx file, and import it back to automatically fill in the gaps.
Dynamic Tokens & Rich Text
• Supports dynamic variables at runtime (e.g., "Hello {playerName}, you have {score} points!").
• Full support for Unity's Rich Text tags (, , etc.) within your translation strings.
Optimized Runtime
• Dictionary-based O(1) lookups using a lightweight Singleton manager.
• Text files (.txt) are cleanly stored in Resources/Localization.
• Instant UI updates across your entire game when switching languages at runtime.