Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $14.99.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $14.99 | Unity Permanent Increase 2026-10-17 2026-10-24 | |
| $4.99 | Unity First Price 2026-07-20 2026-07-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Quick Text FX - Text Effects & Animation
Works with UI (Canvas) and world-space TextMeshPro.
PATH and CURVE
Bend text along a Slope, Arc, Valley, Wave, Circle, or a custom AnimationCurve. Letters rotate to follow the path. A live guide is drawn in the Scene view.
NEON and GLOW
HDR neon glow with adjustable power, spread and offset, in any render pipeline. Optional flicker for animated signs. Real bloom in URP.
GRADIENTS, OUTLINE and SHADOW
Two-color gradients, crisp outlines and soft drop shadows via the TMP SDF material. Override the face color, swap fonts or material presets per object.
2-COPY LAYER
Stack a second copy of the text behind the main one, offset, tinted and optionally outlined, for a bold layered look.
ANIMATION (combinable channels)
Move (Bob, Sway, Jitter, Orbit), Scale pulse, Rotate wiggle, Fade (PingPong, Reveal, Typewriter), and Color Cycle (Rainbow, Wave). A shared per-character delay makes any effect ripple across the word. Reveal and Typewriter fire an On Complete event for dialogue and UI flows.
PRESETS and WORKFLOW
One-click Style Library and Quick Preset buttons. Save any look as a reusable Preset asset and apply it anywhere. A clean, colorful, collapsible inspector.
PERFORMANCE
Zero per-frame allocations in steady state. Animations run off a cached base mesh with no per-frame layout rebuild, and cost nothing when a text is not animated. Disabling the component fully restores the original font and material.
SCRIPTING
Full C# API: SetText, SetShape, SetGlow, Play, ApplyStyle, ApplyPreset, and direct access to every effect setting.