Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity Permanent Decrease 2026-09-05 2026-09-12 | |
| $19.98 | Unity First Price 2026-08-27 2026-08-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Quick UI Blend Pro
Design tools composite in gamma space. Unity, in Linear colour space, converts to linear, blends there and converts back. Same layers, same opacity, different answer:
Base 0.15 with 50% white - design tool 147, Unity 189, off by 42/255
Base 0.30 with 50% white - design tool 166, Unity 194, off by 28/255
Overlay - design tool 153, Unity 78, off by 75/255
Hard light - design tool 230, Unity 157, off by 73/255
Every one of those numbers was rendered in a Linear project and read back pixel by pixel. The deviation grows as the background darkens, which is why it is worst on dark-themed UI.
WHAT IT DOES
• Twelve blend modes - normal, multiply, screen, overlay, darken, lighten, colour dodge, colour burn, hard light, soft light, difference, exclusion. uGUI has none of these.
• Gamma-space compositing, so plain alpha matches your design file too, not only the blend modes.
• Works on screens you already built. Nothing is imported and nothing is rebuilt.
NOTHING IS IMPORTED
Select the Graphics you want, pick a mode, press Apply. There is no conversion step and no rebuilt hierarchy. Remove the component and the Graphic goes back to exactly what it was - the original material is remembered and put back, and the backdrop component is removed too once nothing on the canvas needs it. Everything goes through Undo.
WHY IT COSTS WHAT IT COSTS
The hardware blender works in whatever space the render target is in, so a blend-state change cannot fix this. That was tried and measured, and it changes nothing. Gamma-space compositing means reading the destination yourself: Blend Off, sample what is behind, blend in gamma, write the result.
That read is the whole cost, so it is done carefully:
• One capture per canvas per frame, shared by every blended Graphic. A grab per element is what makes this kind of effect unusable on mobile.
• Only elements that need it are served. Normal at full opacity is exactly what uGUI already does, so those stay on the cheap path and never receive the buffer.
• If nothing needs the backdrop, nothing is captured at all.
• Half resolution by default - blending is smooth, so half size is hard to tell apart and costs a quarter of the bandwidth.
• 8-bit buffer by default. Measured: 16-bit buys about 1/255 and costs double the memory and bandwidth. The option is there with that trade written next to it.
IN A GAMMA PROJECT THERE IS NO PROBLEM
Unity already composites the way design tools do there, and the window says so plainly instead of pretending to fix something you do not have. The blend modes are still useful, because uGUI has none of its own.
CLEAN AND SAFE
• Namespaced code (Krykftn.QuickUIBlendPro) - no global scope pollution
• Respects the canvas clip rect and stencil, so masks and ScrollRects keep working
• Without com.unity.ugui the tool switches itself off quietly instead of filling your console, and a one-click Setup window installs it