Records your build environment and detects drift in editor versions, packages, settings, and toolchains before it affects your build.
Kevin Bjorvand.
43 assets from this publisher across the stores we track.
Keep developer machines and CI in sync, detect drift, surface flaky tests, and compile all reachable platform paths before release.
Finds package problems that break clean clones or CI builds. Checks UPM files and Git dependencies offline safely.
Inspect Android builds, resolve SDK conflicts, review privacy compliance, and prepare release notices.
Scan mobile release evidence before upload to catch blockers, audit privacy declarations, and draft Google Play and App Store disclosures.
Find the real cause of Android SDK conflicts. Trace AAR, JAR, Maven, manifest, and native files, explain Gradle errors, compare healthy baselines, and export clear reports.
Record every peer's state and find the first tick, object, member, and value where a multiplayer session diverged.
Inspect .unitypackage files before import, see clear risks, record every change, and roll back safely when an asset breaks your project.
Compile and test conditional code across multiple platforms and define sets without switching build targets to find errors early.
Protect IL2CPP builds, trace production crashes, enforce runtime budgets, and find repeatable leak growth with four complete diagnostic tools.
Find mess in your projects. Helps you visualize project structure, dependencies, circular references, and architecture violations.
Inspect risky imports, detect Play Mode state bugs, and resolve Android SDK conflicts before builds fail.
Define runtime budgets and measure repeatable scenarios to fail CI on frame-time, memory, allocation, rendering, or physics regressions.
Test real save files against today's code. Catch dropped, renamed, wrapped, and changed data before an update breaks player progress.
Turn NUnit history into ranked, explained flake evidence. Find unstable tests, manage expiring quarantine, and gate CI.
Get 3 complete tools in 1: test UI layouts, trace broken UI input, and find the source and impact of prefab overrides.
Test your UI on many screen sizes in one run. Find clipped text, unsafe buttons, overlap, and more before your players do.
Rehearse editor upgrades, protect save data, validate serialization migrations, measure Addressables impact, and trace prefab changes.
Rehearse a Unity upgrade on a disposable clone, compile, test, build, and compare before the target editor touches your real project.