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Save Compatibility Lab preview
Unity

Save Compatibility Lab

By Kevin Bjorvand

$69.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $34.99. The latest store price is $69.99.

Recorded prices for Save Compatibility Lab 5 price observations from Aug 27, 2026 to Nov 5, 2026. Lowest recorded price $34.99. Exact dates and prices are listed below. $0.00 $35.00 $69.99 Aug 27, 2026: $69.98. Unity First Price 2026-08-27 2026-08-27 Aug 27, 2026: $34.99. Unity New Release Discount 2026-08-27 2026-09-10 Aug 27, 2026: $34.99. Unity New Release Discount 2026-08-27 2026-09-10 Aug 27, 2026: $34.99. Unity New Release Discount 2026-08-27 2026-09-10 Nov 5, 2026: $69.99. Latest store price Aug 27, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$69.99Latest store price
$34.99Unity New Release Discount 2026-08-27 2026-09-10
$34.99Unity New Release Discount 2026-08-27 2026-09-10
$34.99Unity New Release Discount 2026-08-27 2026-09-10
$69.98Unity First Price 2026-08-27 2026-08-27

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Save Compatibility Lab

  • Tools, Systems & Learning > Development Tools & Automation
A save can deserialize without an exception and still lose a player's progress. Save Compatibility Lab models your current save types under Unity's real JsonUtility rules, compares them with the schema that shipped, and replays real old saves through today's code before release.

What it helps you do:
- Declare save roots and shipped version numbers.
- Capture a committed schema snapshot of what players currently have.
- Detect renamed, removed, wrapped, newly unsupported, or silently dropped fields.
- Catch Unity serialization traps such as dictionaries, enum changes, deep nesting, and SerializeReference type changes.
- Keep a corpus of real or representative saves and replay it through current code.
- Validate each step in an explicit migration ladder.
- Export deterministic JSON, Markdown, and self-contained HTML reports and gate CI.

Use it before patches that touch player data, refactors of save models, serializer-version changes, or a long-lived game's next migration.

Version 1 targets Unity JsonUtility-compatible JSON. It does not model Json.NET, binary, or custom serializers, and it never rewrites saves, generates migrations, or edits code. A clean result covers the declared roots, snapshots, corpus, and migrations you supplied.

Unity price last checked .

Prices and availability may change.