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Project Map & Architecture Guard preview
Unity

Project Map & Architecture Guard

By Kevin Bjorvand

$59.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $41.99. The latest store price is $59.99.

Recorded prices for Project Map & Architecture Guard 4 price observations from Jul 24, 2026 to Nov 1, 2026. Lowest recorded price $41.99. Exact dates and prices are listed below. $0.00 $30.00 $59.99 Jul 24, 2026: $59.99. Unity First Price 2026-07-24 2026-07-31 Jul 24, 2026: $41.99. Unity New Release Discount 2026-07-24 2026-08-07 Jul 24, 2026: $41.99. Unity New Release Discount 2026-07-24 2026-08-07 Nov 1, 2026: $59.99. Latest store price Jul 24, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$59.99Latest store price
$41.99Unity New Release Discount 2026-07-24 2026-08-07
$41.99Unity New Release Discount 2026-07-24 2026-08-07
$59.99Unity First Price 2026-07-24 2026-07-31

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Project Map & Architecture Guard

  • Tools, Systems & Learning > Development Tools & Automation
Project Map & Architecture Guard helps you see how the project is built.
As a project grows, it gets harder to know what depends on what.

Folders become messy. Scripts start linking to places they should not. UI code touches core code. Test or Editor code leaks into runtime code. Small mistakes become hard to find.

This tool gives a clear map of the project, then shows the weak spots.
Use it when you want to know:
What depends on what
Which folders are too connected
Where circular dependencies exist
Which assemblies reference each other
Where the architecture rules are being broken
Which parts of the project are becoming risky hotspots

It is useful for solo devs, serious indies, and small teams who want a cleaner project without guessing.
You can scan the full project, selected folders, selected assets, build scenes, or assemblies only.
After the scan, you can review:
Map
Violations
Cycles
Hotspots
Rules
Exports

The goal is simple:
Know the project structure before it turns into a mess.

Unity price last checked .

Prices and availability may change.