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Runtime Performance Budget CI preview
Unity

Runtime Performance Budget CI

By Kevin Bjorvand

$89.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $44.99. The latest store price is $89.99.

Recorded prices for Runtime Performance Budget CI 5 price observations from Aug 27, 2026 to Nov 5, 2026. Lowest recorded price $44.99. Exact dates and prices are listed below. $0.00 $45.00 $89.99 Aug 27, 2026: $89.99. Unity First Price 2026-08-27 2026-08-27 Aug 27, 2026: $44.99. Unity New Release Discount 2026-08-27 2026-09-10 Aug 27, 2026: $44.99. Unity New Release Discount 2026-08-27 2026-09-10 Aug 27, 2026: $44.99. Unity New Release Discount 2026-08-27 2026-09-10 Nov 5, 2026: $89.99. Latest store price Aug 27, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$89.99Latest store price
$44.99Unity New Release Discount 2026-08-27 2026-09-10
$44.99Unity New Release Discount 2026-08-27 2026-09-10
$44.99Unity New Release Discount 2026-08-27 2026-09-10
$89.99Unity First Price 2026-08-27 2026-08-27

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Runtime Performance Budget CI

  • Tools, Systems & Learning > Development Tools & Automation
Performance goals only protect a release when they are written down, measured the same way, and allowed to fail the pipeline. Runtime Performance Budget CI turns repeatable game scenarios into explicit runtime budgets and evidence your CI can act on.

What it helps you do
- Define scenario suites with warmup, measurement, filtering, and repeat rules.
- Measure frame time, main-thread time, GC allocation, managed and total memory, renderer counters, and physics counters when the environment exposes them.
- Set absolute limits and baseline-regression limits per metric.
- Report unavailable counters as not measured instead of silently passing them.
- Fingerprint the environment and refuse to call unlike machines a regression.
- Measure in Editor play mode or a development player.
- Export deterministic JSON, Markdown, and self-contained HTML reports and return CI exit codes.

Use it to protect a target frame budget, stop memory or allocation creep, or keep performance acceptance criteria beside the code that depends on them.

This is a budget runner, not a profiler. It tells you which scenario and metric failed; use Unity Profiler to locate the code responsible. Batch mode does not render, so renderer counters require a supported Editor or development-player measurement.

Read the complete documentation.

Unity price last checked .

Prices and availability may change.