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Platform & Define Compile Matrix Guard preview
Unity

Platform & Define Compile Matrix Guard

By Kevin Bjorvand

$89.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $44.99. The latest store price is $89.99.

Recorded prices for Platform & Define Compile Matrix Guard 5 price observations from Aug 27, 2026 to Nov 4, 2026. Lowest recorded price $44.99. Exact dates and prices are listed below. $0.00 $45.00 $89.99 Aug 27, 2026: $44.99. Unity New Release Discount 2026-08-27 2026-09-10 Aug 27, 2026: $44.99. Unity New Release Discount 2026-08-27 2026-09-10 Aug 27, 2026: $44.99. Unity New Release Discount 2026-08-27 2026-09-10 Aug 27, 2026: $89.99. Unity First Price 2026-08-27 2026-08-27 Nov 4, 2026: $89.99. Latest store price Aug 27, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$89.99Latest store price
$89.99Unity First Price 2026-08-27 2026-08-27
$44.99Unity New Release Discount 2026-08-27 2026-09-10
$44.99Unity New Release Discount 2026-08-27 2026-09-10
$44.99Unity New Release Discount 2026-08-27 2026-09-10

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Platform & Define Compile Matrix Guard

  • Tools, Systems & Learning > Development Tools & Automation
Conditional code can stay broken for months because the active editor compiles only one platform and define set. Platform & Define Compile Matrix Guard reads the paths your project can reach, plans a bounded matrix, and compiles them with Unity's own compiler before the release branch exposes the problem.
What it helps you do
Read asmdefs, define constraints, platform filters, C# preprocessor conditions, and package versions.
Build a small covering matrix instead of testing every theoretical combination.
Compile each configuration with Unity's Roslyn toolchain without switching the active build target.
Name the exact condition, assembly, platform, defines, file, and compiler error.
Detect impossible asmdef constraints, undefined symbols, and code paths no reachable configuration can compile.
Cache clean cells, split the matrix into CI shards, and merge deterministic evidence.
Export JSON, Markdown, and self-contained HTML reports.

Use it when platform-only code breaks late, feature defines multiply, asmdef constraints become hard to reason about, or one CI job cannot afford the whole matrix.
The tool compiles; it does not build, link, run, or certify a player. A clean matrix proves the planned compile cells passed, not that every possible define combination or platform runtime is correct.
Read the complete documentation.

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Prices and availability may change.