A tool for simulating realistic NVG and Thermal Goggles effects in Unity HDRP and URP, including scope variants and dual camera rendering.
Delta Tech Studios.
19 assets from this publisher across the stores we track.
A shader for Unity HDRP that simulates military-grade laser sights and targeting systems with extensive customization options.
HDRP freeze effect asset featuring a snow bomb grenade and customizable freezing shader with adjustable frost intensity.
Advanced camo shader for Unity supporting multi-layered effects, UV scrolling, and dynamic textures.
Create realistic ragdoll hit reactions with bone-based force, animation momentum, profiles, scenarios, explosions, and editor tools.
Complete motion matching animation system for responsive locomotion, actions, AI, motion warping, IK, networking, and crowds.
Realistic smoke grenade VFX for Unity URP and HDRP using flipbook animation and fake sphere lighting.
Real-time Unity voice FX toolkit with presets, live mic processing, offline vocal rendering, recorder tools, and SFX layers.
Weapon Heat Glow for Unity with physically-based blackbody radiation colors, animated heat patterns, and 50+ customization parameters.
Scope and sight optics for FPS games with dual render scopes, auto FOV calibration, variable zoom, reticles, and glass shaders.
Production-ready projectile tracers and volumetric smoke wakes for Built-In, URP and HDRP with 22 tracer and 65 wake presets.
28 customizable full-screen camera effects for HDRP and URP, including damage, weather, and procedural visual filters.
Sci-fi scanning and object highlighting system for Unity HDRP. Expanding scan waves, see-through walls, and customizable effects.
Paint region masks on models with brush, smart fill, spline cuts, or one‑click masks from textures and export PNG per material for pipeline
Configurable crosshair system for Unity with ScriptableObject profiles, runtime customization, and support for all render pipelines.
Realistic fire burning camera effect with heat haze, glowing embers, and burning distortion for intense fire scenes in HDRP projects.
Complete molotov cocktail fire effect system built with VFX Graph covering throw, impact, fire spread, and burnout lifecycle.
Procedural finger animation for character deaths with five grip presets, per-finger variation, and ragdoll-aware motion for Humanoid rigs.
Shader based viewmodel projection helps reduce first person weapon clipping near surfaces, keeping important weapon details visible while preserving the world camera view.