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Molotov VFX preview
Unity

Molotov VFX

By Delta Tech Studios

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Molotov VFX 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Jun 20, 2026: $4.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $4.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Molotov VFX

  • Theme > Military & Combat
  • Art & Visuals > 2D
  • Art & Visuals > VFX
A complete molotov cocktail fire effect system built with VFX Graph. Throw, impact, burn, and fade the full lifecycle is covered out of the box. The pack includes a throwable molotov projectile that spawns a spreading fire on impact. Flames scatter outward from the point of contact, a fireball bursts on collision, burning fuel pools on the ground with animated decals, smoke rises, sparks fly, and a burnt scorch mark fades in and stays behind after the fire dies out. A lighter with its own flame and spark effects is also included. Everything runs on VFX Graph with flipbook sprite sheet animations. Fire spread is handled through a particle-driven spawn system that places individual flames at scattered positions around the impact point. Raycasting culls flames that would clip through geometry. Dynamic point lights with randomized flickering add to the scene, and timed coroutines handle the full effect lifecycle from ignition to cleanup. Supports both HDRP and URP. Shader graphs, materials, prefabs, and VFX assets all have separate variants for each pipeline.

Unity price last checked .

Prices and availability may change.