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Procedural Death Hands preview
Unity

Procedural Death Hands

By Delta Tech Studios

$7

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7. The latest store price is $7, matching the lowest recorded price shown here.

Recorded prices for Procedural Death Hands 2 price observations from Nov 6, 2026 to Nov 7, 2026. Lowest recorded price $7. Exact dates and prices are listed below. $0.00 $3.50 $7.00 Nov 6, 2026: $7. Unity First Price 2026-11-06 2026-11-06 Nov 7, 2026: $7. Latest store price Nov 6, 2026 Nov 7, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$7Latest store price
$7Unity First Price 2026-11-06 2026-11-06

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Procedural Death Hands

Add procedural finger motion to character death sequences. The hand begins from its current pose, moves independently at the finger level as the body falls, and resolves into a configurable final grip.

Adding Rigidbody joints to every finger can increase physics solver work, especially when many characters are active. Static or rigidly posed hands can also look stiff during a fall. Procedural Death Hands drives finger-bone transforms with varied, ragdoll-aware motion, adding more lifelike hand behavior without a separate physics joint on every finger. This can be a more scalable option for large crowds even hundreds of characters though performance depends on the rig, scene, and hardware.

Choose from five built-in motions: Relax Open, Slow Curl, Grip Release, Twitch Then Relax, and Clench Then Loosen. Custom curl and twitch curves are also supported. Per-finger timing and variation, sparse twitch events, and ragdoll-aware response let each hand move with the fall instead of behaving as a single rigid pose. Tune spread, inertia, gravity response, force influence, settling, smoothing, and joint limits for your rig. The demo controller can give each hand a different grip.

Bind fingers from a Humanoid Avatar with the included binder, or assign the bone transforms directly. The package includes the runtime animator and binder, a demo scene with a sample humanoid, and setup and integration guides. Finger motion requires mapped finger bones, results depend on the rig and local-axis calibration.

Unity price last checked .

Prices and availability may change.