Current sales News My Tracked Assets Login
Scopes And Sights Shader - System preview
Unity

Scopes And Sights Shader - System

By Delta Tech Studios

$30

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.

Recorded prices for Scopes And Sights Shader - System 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $30. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Jun 20, 2026: $30. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $30. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$30Latest store price
$30Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Scopes And Sights Shader - System

  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Scope and Sights is a complete optics package for first person shooter games in Unity. It covers everything from rendering a magnified view through a scope to the glass shaders and reticle overlays that make the optic look real. The package uses a dual render approach where a second camera captures the world through the scope and displays it on the lens. This is the same method used in modern FPS titles and it gives you true magnification that is independent from the rest of the screen. Magnification is automatically calibrated. The system reads your main camera field of view and figures out what the scope camera needs to be set to so that 1x actually looks like 1x. From there it handles any zoom level you want, whether that is a fixed 4x optic or a variable 1x to 6x with smooth scrolling. If a player changes their FOV in the settings, the scope stays correctly calibrated without any extra work. Reticles are rendered directly on the scope material so they sit inside the optic naturally. Multiple styles are included and swapping in your own is just a texture change. The optic glass shaders give you lens tinting, reflections, and a rear lens vignette effect that fades in and out as the player aims down sights. The package is designed to drop into any FPS project with minimal setup. Most of the heavy lifting is automatic and the few things you do need to configure are exposed as simple inspector fields. All scripts are namespace enclosed and will not conflict with your existing code.

Unity price last checked .

Prices and availability may change.