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Scan and Highlight Effect preview
Unity

Scan and Highlight Effect

By Delta Tech Studios

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Scan and Highlight Effect 1 price observations from Nov 5, 2026 to Nov 5, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 5, 2026: $15. Latest store price Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About Scan and Highlight Effect

  • Art & Visuals > VFX
This package provides a professional-grade scanning and highlighting system built specifically for Unity's High Definition Render Pipeline. Create immersive detection mechanics with fully customizable visual effects.

The system uses HDRP custom pass rendering to create smooth, performant scan waves that expand from any point in your scene. Support for up to 20 simultaneous scan sources means multiple effects can run at once without performance issues. Two scanning modes give you flexibility for different gameplay scenarios. Radius-based scans create spherical waves perfect for sonar or radar effects. Plane-based scans sweep directionally through the environment for focused detection mechanics.

The see-through effect reveals objects behind walls and obstacles with animated transparency, distortion, and noise. All effects feature smooth fade-in and fade-out animations with configurable curves. Object selection shaders provide emissive highlighting with distance-based culling for performance optimization.

Integration is straightforward with a simple API. Trigger scans from code with a single function call. All parameters are exposed in the inspector for artist-friendly tweaking. The included grenade system demonstrates gameplay integration with explosion-triggered scan pulses.

Five sample scenes showcase different effect configurations. VFX Graph particles add visual polish with animated scan lines. Texture overlays scroll across scan surfaces for additional detail. All shaders and scripts are ready for customization.

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