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Realistic Smoke Grenade VFX preview
Unity

Realistic Smoke Grenade VFX

By Delta Tech Studios

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Realistic Smoke Grenade VFX 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Jun 20, 2026: $4.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $4.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Realistic Smoke Grenade VFX

  • Theme > Realistic
  • Art & Visuals > 2D
  • Art & Visuals > VFX
A smoke grenade visual effect asset for Unity supporting both URP and HDRP pipelines. The smoke looks volumetric and realistic thanks to a clever fake sphere lighting technique that simulates how light wraps around and penetrates a cloud of smoke, giving each particle a sense of depth and roundness rather than looking like flat billboards. The flipbook animation cycles through 64 frames of pre rendered smoke, creating smooth organic motion as particles spawn from a tight point and slowly billow outward, growing in size over their lifetime through a weighted curve that starts small and expands naturally. Particles drift gently with near zero start speed and no gravity, so the smoke hangs in the air like a real grenade cloud. Depth fade ensures particles blend smoothly where they intersect scene geometry instead of clipping harshly.

The HDRP version exposes several parameters you can tweak at runtime or in the inspector: color and alpha gradient to control the smoke tint and fade over its lifetime, normal scale and normal bending factor for adjusting how strongly the lighting reacts to the normal map, size over life curve, multiply alpha and multiply size for quick global adjustments, a force vector to push the smoke in any direction (defaults to a gentle upward drift), spawn position and radius to control where particles originate, and separate base texture and normal map texture slots if you want to swap in your own flipbook sheets. The URP version lets you adjust the main color, light highlight color (HDR), flipbook grid dimensions, depth fade distance, and soft particle factor through the material properties. Both versions loop continuously and can be dropped into any scene as a prefab or VFX asset with no scripting required.

Unity price last checked .

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