uMod 2.0 is a complete modding solution for Unity, allowing modders to extend gameplay with assets, scripts, and scenes directly within the editor.
Trivial Interactive.
17 assets from this publisher across the stores we track.
Runtime C# compiler using Roslyn for modding and in-game scripting with code security verification and reflection APIs.
Roslyn C# allows you to compile and load C# source code at runtime using the .Net compiler platform, making it easy to add mod support, in-game coding, extensibility and much more to your game
Ultimate Spawner 2.0 makes adding spawning systems to your game easy for 2D and 3D.
Add modding support to your game by allowing users to write and run C# scripts at runtime with enforced security restrictions.
A state-based replay system for Unity that records snapshots to create smooth replays, kill-cams, and ghost vehicles.
Complete state-based replay system for Unity to easily add killcams, action replays, and ghost cars with minimal effort.
Complete 2D tile-based pathfinding solution for Unity games with dynamic obstacles, node weightings, and multi-threaded performance.
Advanced syntax highlighted code input field for Unity using TextMesh Pro. Supports C#, Lua, MiniScript, and JSON with customizable themes.
Complete DLC creation and management package with build pipeline, runtime loading, DRM verification, and simple workflow for expansion packs.
uMod Exporter 2.0 converts Unity assets into runtime-loadable mod formats for uMod 2.0. It supports PC, Mac, and Linux platforms.
An add-on for Ultimate Spawner 2.0 that enables wave-based spawning systems via a versatile node editor.
uMod 2.0 Runtime Compiler Add-On integrates Roslyn C# compiler for runtime script compilation and execution.
Example game demonstrating uMod 2.0 modding concepts including mod management, level loading, and asset sharing.
Ultimate Replay 2.0 is a legacy state-based replay system. Record scene snapshots and replay them as kill-cams, ghost vehicles, and more.
Trial version of Ultimate Replay 3.0, a complete state-based replay system for killcams and action replays.
Fast pooling system with simple spawn/despawn methods, batch operations, and runtime or editor support.