Unity
Ultimate Pooling
$5
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5. The latest store price is $5, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $5 | Latest store price |
About Ultimate Pooling
Ultimate Pooling is a fast and easy to use pooling system that can dramatically improve the performance of your game.Ultimate Pooling is designed to be as fast as possible while maintaining an easy to use interface. As a result there are only 2 methods that you need to wory about, 'UltimatePool.spawn' and 'UltimatePool.despawn'.
Features
-Very easy to integrate into your game
-Massive performance increases over 'Instantiate' and 'Destroy'
-Support for pooling Game Objects and Components
-Support for pooling asset's in the 'Resources' folder
-Create pools at runtime or in the Editor
-Receive events on pooled objects when they are spawned or despawned
-Super fast 'batchSpawn' and 'batchDespawn' methods when morethan on instance needs to be spawned or despawned
-Full .chm scripting reference included
-Fully commented C# souce code
Features
-Very easy to integrate into your game
-Massive performance increases over 'Instantiate' and 'Destroy'
-Support for pooling Game Objects and Components
-Support for pooling asset's in the 'Resources' folder
-Create pools at runtime or in the Editor
-Receive events on pooled objects when they are spawned or despawned
-Super fast 'batchSpawn' and 'batchDespawn' methods when morethan on instance needs to be spawned or despawned
-Full .chm scripting reference included
-Fully commented C# souce code