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uMod 2.0 - Moddable Tanks Example Game preview
Unity

uMod 2.0 - Moddable Tanks Example Game

By Trivial Interactive

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for uMod 2.0 - Moddable Tanks Example Game 1 price observations from Nov 5, 2026 to Nov 5, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Nov 5, 2026: FREE. Latest store price Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price

About uMod 2.0 - Moddable Tanks Example Game

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Level & World Building
  • Theme > Military & Combat
The uMod 2.0 tanks game example requires uMod 2.0 and the Unity Tanks tutorial project in order to work correctly.



This is a complete example game based on the Unity Tanks tutorial project with added mod support using uMod 2.0. This example game aims to demonstrate how the many different modding concepts offered by uMod 2.0 could be applied to a game using real world examples and techniques. Most of the modding techniques shown in this example game should be easily transferable to other Unity projects.



Features

• Demonstrates usage of the ModDirectory to scan for available mods

• Shows how a mod manager UI could be implemented to allow users to manager mods in game

• Shows how mod levels could be loadable by the user by implementing a dynamic level list

• Allows mod levels to be created using assets from the Tanks game via Asset Sharing

• Demonstrates how utility scripts can be used in the mod tool package to help modders setup scene defaults when creating mod levels

• Shows how game assets could be used to draw custom spawn point gizmos to give a visual representation to the modder

• Demonstrates how a scene validator script can be run when building mods to ensure that created levels contain the necessary objects such as spawn points

• Shows how mod levels can be loaded via a bootstrap scene so that game systems and game managers can manage a mod level

• Shows how environment props can be modded using the uMod 2.0 moddable content system

• Shows how basic Game-Mod communication can be achieved using an interface assembly.

• Includes 6 example mods to add features or modify the game

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