Ultimate Replay 3.0
Rated 5.0/5 from 16 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.50. The latest store price is $35.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $35 | Latest store price | |
| $17.50 | Unity Discount 2026-07-15 2026-07-29 | |
| $35 | Unity First Price 2026-07-15 2026-07-22 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Ultimate Replay 3.0
Designed with ease of use as the highest priority, you can add replays to your game in a matter of minutes by simply selecting game objects and then making them replayable using the Ultimate Replay menu bar. Built-in video player style controls mean you can record and replay instantly to test things out, but there is also a fully documented API if you want to implement auto-killcams, rewind time or other types of replay without relying on UI controls. Only basic scripting knowledge is required to implement such features.
Features
Quick and easy to setup / integrate into existing projects.
Simple API - Minimal scripting knowledge required.
Highly extensible - Create custom replay components, etc.
Record and replay as many different objects as you want simultaneously.
State based - View replays from any camera in realtime.
Support for instantiated/destroyed prefabs.
Interpolation support - Record at 5fps or less and retain smooth playback.
Supports playback at any speed.
Supports reverse playback.
Supports pause/resume playback and recording.
Seeking allows you to jump to any point in a replay.
Recording an object is as simple as attaching a replay component.
Built-in support for recording transform, audio, particles, animation, and more.
Memory recording can be setup as continuous or as a rolling buffer.
File and stream support using optimized binary format or json.
ReplayVars allow script variables to be recorded simply using an attribute.
Get useful hints about the storage space requirements for all replay objects.
Includes example GUI controls for quick recording and playback.