Editor utility to generate multi-plane 3D imposters from high-poly models, optimizing background assets with intersecting planes.
Veridian Systems.
25 assets from this publisher across the stores we track.
Create varied low-poly buildings in the Editor or at runtime. Bake prefabs with auto-extracted meshes or spawn memory-safe variants.
A production-grade atmospheric flight framework with drag and G-force physics, modular Dogfight AI, missile systems, and a 1024km sandbox.
Multithreaded utility to slice Unity terrains into arbitrary NxM grids, preserving heights and splatmaps.
Turn isolated photos and AI-generated images into seamlessly tiling PBR materials. A fast Editor tool that algorithmically heals edge seams.
Burst-powered LOD system for Unity. Batch process assets and sculpt reductions with brushes for precise detail. Includes full Runtime API.
High-performance Unity tool for swapping thousands of scene objects, materials, and terrain details without freezing.
Procedurally scatter existing prefabs or fuse scene objects into single static meshes. Reduces draw calls by intelligently merging LODs.
Batch-resize heavy textures, pack PBR channels on the GPU, and automatically replace project texture dependencies via raw YAML injection.
Generates normal maps and PBR texture maps from albedo images in Unity Editor, with height, smoothness, metallic masks, and packed maps.
A multithreaded editor utility that procedurally packs fragmented textures into unified atlases and remaps mesh UVs to reduce draw calls.
Find asset usage with reverse-dependency lookups, batch-replace references, and consolidate files via YAML injection.
A procedural texture baker powered by the Burst Compiler. Blend Voronoi, FBM, and SDF math to algorithmically generate and bake seamlessly tiling PBR materials without leaving the Unity Editor.
Stop guessing. Profile Unity Terrains with heatmaps for asset density, slope, and height. Audit instance counts with Burst analysis.
Optimize skinned mesh performance by fusing unused bones. Reduces GPU matrix palette size and CPU skinning overhead for characters with unnecessary extremity bones.
The free Lite version of the Burst-powered texture baker. Blend Voronoi, FBM, and SDF math to algorithmically generate and bake seamlessly tiling PBR materials directly within the Unity Editor.
A Burst-powered procedural noise toolkit for Unity 6 with 1D, 2D, and 3D fields, FBM, domain warp, and job-based APIs.
Diagnose 3D assets instantly. Visualize topology health, check UVs, and detect invisible errors. A lightweight analysis tool for Unity.
Combine adjacent terrain tiles and overlapping sections into one Unity TerrainData, including heights, textures, details, trees, and holes.
GPU-accelerated toolkit for procedurally fusing up to 4 PBR materials via noise splatting or scattering details with texture bombing.
Dual-utility Editor suite for codebase export and project-wide dependency management. Extract, replace, and refactor directly in Unity.
Bundle and copy C# scripts to clipboard without an IDE. Strip comments and map dependencies for clean exports.
Procedurally create Unity rocks from 100 editable presets or custom settings. Bake 4K PBR maps, output LOD prefabs and batch variants, pack textures into atlases, and place rocks by scatter or brush.
Generate PBR maps, make textures seamless, combine materials with blending or texture bombing, pack and swizzle channels.