Unity
Terrain Census
FREE
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Terrain Census
- Tools, Systems & Learning > Development Tools & Automation
A professional profiling and visualization utility that gives you a God's Eye View of your Unity Terrain data through intuitive heatmaps, exact instance counts, and statistical analysis.
Building a large-scale environment is often an artistic process, but optimizing and debugging it is a technical one. I originally developed Terrain Census as the internal debugging layer for Biomator and BurstLOD. I needed a way to verify that my procedural rules were working correctly. Unity Terrains are often treated as Black Boxes. This lack of visibility is a problem for every Level Designer and Technical Artist.
Terrain Census is an Editor-Only diagnostic instrument. It bridges the gap between your artistic vision and the raw data stored in your Terrain assets. It scans your terrain to provide precise data on asset distribution, density, and topography, turning invisible numbers into clear, color-coded Heatmaps directly in the Scene View.
Topography: Where exactly are my steep cliffs versus my flat plateaus?
Optimization: Why is performance dropping in this sector? Do I have too many trees or too much grass density here?
Validation: Did I accidentally paint snow texture below the sea level?
Key Features:
- Interactive Context Tool: Click the magnifying glass icon next to any asset in the census list to instantly select the Terrain and activate the specific painting tool for that asset.
- Comprehensive Asset Auditing: Precise Instance Counts for every Tree prefab and Detail object. Texture Coverage Analysis for every Terrain Layer.
- Aspect Direction: Visualize which compass direction slopes are facing.
- Visual Heatmaps: Asset Density Visualization, Height Range Masking, Slope Angle Analysis.
- Topological Classification: Automatically highlight Basins, Plateaus, and Ridges.
- Advanced Region Analysis: Curvature Detection.
- Logical Visualization Blending: Union Mode (OR) and Intersection Mode (AND).
- Extrema Locators: Instantly find the highest peak or lowest valley.
- Statistical Histograms: Distribution Charts for Height and Slope.
Performance & Workflow:
- Burst-Powered: Core analysis engines utilize the Unity Job System and Burst Compiler.
- Non-Blocking UI: The Editor remains fully responsive while the Census runs.
- Non-Destructive: Analysis creates temporary, hidden overlay meshes. The tool reads your data but never modifies your Terrain, Scene, or Project files.
Analysis Only: This tool reads and visualizes data; it does not place objects or auto-generate terrain. Editor-Only: This is a design-time instrument. The scripts are strictly for the Editor environment and are stripped from game builds. There is no Runtime API in this free version.
Building a large-scale environment is often an artistic process, but optimizing and debugging it is a technical one. I originally developed Terrain Census as the internal debugging layer for Biomator and BurstLOD. I needed a way to verify that my procedural rules were working correctly. Unity Terrains are often treated as Black Boxes. This lack of visibility is a problem for every Level Designer and Technical Artist.
Terrain Census is an Editor-Only diagnostic instrument. It bridges the gap between your artistic vision and the raw data stored in your Terrain assets. It scans your terrain to provide precise data on asset distribution, density, and topography, turning invisible numbers into clear, color-coded Heatmaps directly in the Scene View.
Topography: Where exactly are my steep cliffs versus my flat plateaus?
Optimization: Why is performance dropping in this sector? Do I have too many trees or too much grass density here?
Validation: Did I accidentally paint snow texture below the sea level?
Key Features:
- Interactive Context Tool: Click the magnifying glass icon next to any asset in the census list to instantly select the Terrain and activate the specific painting tool for that asset.
- Comprehensive Asset Auditing: Precise Instance Counts for every Tree prefab and Detail object. Texture Coverage Analysis for every Terrain Layer.
- Aspect Direction: Visualize which compass direction slopes are facing.
- Visual Heatmaps: Asset Density Visualization, Height Range Masking, Slope Angle Analysis.
- Topological Classification: Automatically highlight Basins, Plateaus, and Ridges.
- Advanced Region Analysis: Curvature Detection.
- Logical Visualization Blending: Union Mode (OR) and Intersection Mode (AND).
- Extrema Locators: Instantly find the highest peak or lowest valley.
- Statistical Histograms: Distribution Charts for Height and Slope.
Performance & Workflow:
- Burst-Powered: Core analysis engines utilize the Unity Job System and Burst Compiler.
- Non-Blocking UI: The Editor remains fully responsive while the Census runs.
- Non-Destructive: Analysis creates temporary, hidden overlay meshes. The tool reads your data but never modifies your Terrain, Scene, or Project files.
Analysis Only: This tool reads and visualizes data; it does not place objects or auto-generate terrain. Editor-Only: This is a design-time instrument. The scripts are strictly for the Editor environment and are stripped from game builds. There is no Runtime API in this free version.