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Materials Combinator: Texture Atlas & Draw Call Optimizer preview
Unity

Materials Combinator: Texture Atlas & Draw Call Optimizer

By Veridian Systems

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Materials Combinator: Texture Atlas & Draw Call Optimizer 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Jun 20, 2026: FREE. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: FREE. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Materials Combinator: Texture Atlas & Draw Call Optimizer

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > Textures & Materials
The Materials Combinator is a free, multithreaded editor utility designed to procedurally pack fragmented textures into unified atlases and permanently remap your mesh UVs directly within Unity. Building environments using modular asset packs and kitbashed props provides excellent visual variety, but it can quickly destroy your rendering performance. Every unique material assigned to a prop forces a separate draw call, creating a severe CPU bottleneck as your scene density increases. The Materials Combinator addresses this specific overhead. It packs your disparate textures into a single shared atlas and rewrites the geometric UV data of your meshes so they can share a single material, drastically lowering your active draw calls. The tool provides two distinct output methods: Auto-Generate mode creates atlases, master materials, and applies them to optimized prefabs; Output Raw Atlases Only mode delivers packed textures and remapped meshes for manual shader routing. The Combinator dynamically scans shaders to select which texture maps to pack, automatically generating fallback textures for missing maps. A Demo Control Panel generates procedural test models and textures for safe experimentation. This utility is designed for static props only and does not combine scene geometry or support skinned meshes.

Unity price last checked .

Prices and availability may change.