Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Mesh Quality Analyzer
- Tools, Systems & Learning > Development Tools & Automation
A diagnostic utility for inspecting the technical health of 3D assets.
Overview
The Mesh Quality Analyzer is an editor-only tool designed to provide deep technical insights into the structure and integrity of your meshes. While the standard Unity Inspector provides basic polygon counts, this tool generates detailed metrics and histograms to help you understand the actual quality of your topology, UVs, and vertex data.
Origin & Context
This tool was originally developed as the internal benchmarking module for BurstLOD, a paid mesh optimization suite. It was engineered to objectively measure the results of mesh decimation, verifying that LODs maintained good topology and ensuring no errors were introduced during the reduction process.
While it remains a component of that suite, the ability to audit mesh data is useful in many other contexts, from checking third-party assets to validating your own exports. It is being released as a standalone utility for developers who need to diagnose mesh issues but do not require a full optimization pipeline.
Deep Mesh Diagnosis
The primary function of the analyzer is to identify structural issues that are often invisible in the Scene View but can cause rendering artifacts, lighting errors, or physics issues later in development. It parses the mesh data to locate:
- Topological Health: Detects Border Edges (unintended holes) and Non-Manifold Geometry (invalid edges shared by more than two triangles).
- Mesh Fragments: Identifies disconnected islands of geometry, which helps in locating floating artifacts or debris left over from modeling.
- Data Integrity: Scans for corrupted data (NaN/Infinity values) and redundant vertex streams, such as uniform vertex colors that consume memory without adding visual detail.
- UV Analysis: Measures texture coordinate usage to detect severe distortion or excessive seam length.
Visualization: Beyond the Inspector
Rather than providing a single average number, the tool visualizes data distribution. Using interactive histograms, you can see exactly how a metric, such as Triangle Shape Quality or Surface Area, is distributed across the model. This allows you to differentiate between a mesh that is generally healthy and one that contains specific areas of degenerate geometry.
The interface also supports comparative analysis. If your object contains a LODGroup, the tool displays metrics for every LOD level side-by-side. This makes it straightforward to verify that your lower LODs are retaining the correct shape and data integrity compared to the source mesh.