Brains AI v2.0.0 is a modular AI system for Unity with patrolling, vision detection, and tactical cover. Includes ready-to-use agents.
Ultrabolt Official.
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Lightweight Unity day/night and weather system with smooth transitions, time events, custom shaders, and full editor support.
Lightweight Unity ragdoll system with auto-setup, smart colliders, animation blending, and dynamic fainting.
Multiplayer 2D stickman combat template with physics-based characters, custom lobby system, Photon PUN 2 support, and full source code.
Complete FPS controller and shooter system with smooth movement, physics, modular weapons, and a points system.
A lightweight Unity saving system using a simple ISaveable interface to effortlessly save and load game data in JSON or Binary formats with minimal setup.
A complete first-person controller with walk, sprint, skate, swim, climb, and physics-based interactions. Modular design for Unity projects.
Lightweight inventory, crafting, and trading system with a single-file database, AI-assisted JSON workflows, and auto-adapting UI.
A lightweight UI panel manager with smooth transitions, SFX support, and built-in settings system. Clean structure under 10MB.
Modular car system for Unity with Player and AI controllers, realistic physics, and interactables. Perfect for racing or action games.
Minimap and indicator system for Unity. Animated icons, trails, alerts, and off-screen markers. Fully customizable and optimized.
Biome Brush is an intuitive terrain tool for Unity that lets you paint textures, spawn objects, and generate biomes using height, angle, and more.
Connects audio playback to gameplay events via visual event placement on audio timelines.
Create immersive CMD‑style terminals with animated typing, colorized messages, themes, commands, and minimal setup.
Lightweight modular dialogue system with character management, events, custom commands, branching conversations, and JSON workflows.