Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price |
About First Person Shooter PowerPack
- Theme > Military & Combat
- Art & Visuals > UI & GUI
FPC + FPS PowerPack — Complete First Person Controller & Shooter System
The FPC PowerPack gives you a feature-packed First Person Controller ready for any game style — smooth movement, swimming, climbing, physics interaction, health system, and more.
The FPS PowerPack is the ultimate upgrade, adding an advanced, fully modular weapon system with projectiles, grenades, recoil, spread, and even a Call of Duty–style points system.
Everything works out of the box, with clean custom inspectors, modular scripts, and complete documentation.
Player Movement & Physics
- Walk, Sprint, Jump, Crouch
- Sprint + Jump = Skate
- Skate + Jump = High Jump
- Fall damage based on speed/height
- Custom gravity per surface or in water
- Ladder climbing system (jump off in any direction)
- Fully-featured swimming system — swim up/down, crouch underwater to enter tight spaces
- Oxygen system with drowning damage
- Pickup & throw physics objects (mass limit supported)
- Accurate ground detection with surface-based footstep sounds
Camera Effects
- Headbob for walking, sprinting, and jumping
- Camera Shake with customizable duration and intensity
- Explosion-based camera shake for added immersion
Input & Customization
- Switch between GetKey, GetButton, or custom input injection
- Static utility methods for easy integration
- Fully modular partial scripts for quick edits
- Optimized custom inspector with tooltips
- Easy-to-read, highly commented code
Health & Interaction
- Abstract health system for players, enemies, and props
- Interactable items: Heal, Full Heal, Increase Max Health
- Damage Areas: configurable amount & rate per second (perfect for gas, lava, fire, electricity)
- Fall damage and drowning support for all health-based entities
Advanced FPS Features (FPS PowerPack)
- Scriptable Object Weapon Profiles — easily create & manage weapons
- Fire modes: Single, Burst, Full Auto
- Raycast or Projectile shooting (grenades, rockets, etc.)
- Clip reload or bullet-by-bullet reload types
- Ammo ID system — only compatible ammo is picked up
- Multi-shot support for shotguns
- Recoil & dynamic spread — changes based on player actions (aim, crouch, walk, run)
- Melee weapon/knife attack with separate damage & range (can be extended into spears or custom melee)
- Weapon upgrade pickups (Call of Duty Zombies style)
- Impact effects for bullets, projectiles, and melee (blood, sparks, debris)
- Ready-to-use UI for health, weapons, ammo, grenades, and icons
- Call of Duty–style Points System — animated, colored point popups when damaging specific objects
Extras
- Demo scene included
- Works in a clean scene setup instantly
- Fully documented with examples
- Designed for performance & flexibility
This makes it crystal clear that the FPS pack includes all FPC features and expands them into a complete FPS framework.
⚠ Important Note
This package does not include any firearm models — only scripts, behaviours, and ready-to-use weapon profiles.
💡 Some weapon profiles are already prepared for you — just grab the gun, set the animator, and you’re good to go.
The FPC PowerPack gives you a feature-packed First Person Controller ready for any game style — smooth movement, swimming, climbing, physics interaction, health system, and more.
The FPS PowerPack is the ultimate upgrade, adding an advanced, fully modular weapon system with projectiles, grenades, recoil, spread, and even a Call of Duty–style points system.
Everything works out of the box, with clean custom inspectors, modular scripts, and complete documentation.
Player Movement & Physics
- Walk, Sprint, Jump, Crouch
- Sprint + Jump = Skate
- Skate + Jump = High Jump
- Fall damage based on speed/height
- Custom gravity per surface or in water
- Ladder climbing system (jump off in any direction)
- Fully-featured swimming system — swim up/down, crouch underwater to enter tight spaces
- Oxygen system with drowning damage
- Pickup & throw physics objects (mass limit supported)
- Accurate ground detection with surface-based footstep sounds
Camera Effects
- Headbob for walking, sprinting, and jumping
- Camera Shake with customizable duration and intensity
- Explosion-based camera shake for added immersion
Input & Customization
- Switch between GetKey, GetButton, or custom input injection
- Static utility methods for easy integration
- Fully modular partial scripts for quick edits
- Optimized custom inspector with tooltips
- Easy-to-read, highly commented code
Health & Interaction
- Abstract health system for players, enemies, and props
- Interactable items: Heal, Full Heal, Increase Max Health
- Damage Areas: configurable amount & rate per second (perfect for gas, lava, fire, electricity)
- Fall damage and drowning support for all health-based entities
Advanced FPS Features (FPS PowerPack)
- Scriptable Object Weapon Profiles — easily create & manage weapons
- Fire modes: Single, Burst, Full Auto
- Raycast or Projectile shooting (grenades, rockets, etc.)
- Clip reload or bullet-by-bullet reload types
- Ammo ID system — only compatible ammo is picked up
- Multi-shot support for shotguns
- Recoil & dynamic spread — changes based on player actions (aim, crouch, walk, run)
- Melee weapon/knife attack with separate damage & range (can be extended into spears or custom melee)
- Weapon upgrade pickups (Call of Duty Zombies style)
- Impact effects for bullets, projectiles, and melee (blood, sparks, debris)
- Ready-to-use UI for health, weapons, ammo, grenades, and icons
- Call of Duty–style Points System — animated, colored point popups when damaging specific objects
Extras
- Demo scene included
- Works in a clean scene setup instantly
- Fully documented with examples
- Designed for performance & flexibility
This makes it crystal clear that the FPS pack includes all FPC features and expands them into a complete FPS framework.
⚠ Important Note
This package does not include any firearm models — only scripts, behaviours, and ready-to-use weapon profiles.
💡 Some weapon profiles are already prepared for you — just grab the gun, set the animator, and you’re good to go.