Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $12. The latest store price is $12, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $12 | Latest store price | |
| $12 | Unity Permanent Decrease 2026-09-04 2026-09-11 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Brains AI
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
This version brings a complete overhaul of the Brains AI system, making it more powerful, modular, and developer-friendly than ever.
Everything has been rebuilt with cleaner code, a better structure, and flexibility in mind, so you can use the tools not only inside Brains AI but also easily integrate them into your own systems.
What's New in v2.0.0
Brand-New Brain System
Completely redesigned brains with smarter actions, cleaner logic, and a more modular structure.
Clean Custom Inspectors
All components now feature clean, organized inspectors for faster setup and better readability.
Commented Code + Tooltips Everywhere
Every script is fully documented with summaries and tooltips, making it easy to understand and extend.
New Brain Type: Coward
A unique behavior that prioritizes retreat and evasion when under threat.
Better Movement Behaviors
Characters can now jump across gaps using NavMeshLink connections.
Characters can run backward while maintaining eye contact with their target.
Noise & Alerts System
Added a new Alarm Emitter component — works like explosions, screams, or sirens to alert specific or all agents to a location.
Characters can easily make noise to alert others by simply calling CallAgents().
Easy Randomized Attacks
Support for both automatic and animation event/external attack calls.
Simple random attack selection and random damage application for varied combat.
Take Control of Any Brain
Instantly take control of any AI agent with a click during Play Mode using the Camera Follow system — perfect for testing.
Tactical Brain Upgrade
Generates better tactical spots using a fixed 3D grid on the NavMesh surface for more realistic cover behaviors.
Tactical brains now share information with other brains and can retreat intelligently like the Ranger brain.
Patrol System Improvements
Smarter nearest-point detection and support for looping/back-and-forth modes.
Patrol points are now numbered in the scene for easier editing.
New Utility Methods
Game Methods: One-shot audio and effect spawners for quick prototyping.
Gizmos: Static drawing helpers for advanced visualization.
Inspector: Custom EditorGUILayout helpers for cleaner editor tools.
More Flexible than Ever
All tools are not locked to Brains AI only — you can freely use the following systems in your own projects:
Static Utility Methods
Custom Gizmos
Game Methods (Temp Audio / FX)
FOV System
Tactical Spots
Patrol Paths
…and more!
Everything is fully commented, so you'll always know exactly what each part does and how to modify it for your needs.
Brains AI v2.0.0 is all about giving you a smarter, cleaner, and more adaptable AI foundation to build your projects on.
Fully tested in Unity 6 — everything works smoothly out of the box.