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SaveMate Save & Load System preview
Unity

SaveMate Save & Load System

By Ultrabolt Official

$10

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.

Recorded prices for SaveMate Save & Load System 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $10. Exact dates and prices are listed below. $0.00 $5.00 $10.00 Oct 31, 2026: $10. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$10Latest store price

About SaveMate Save & Load System

  • Tools, Systems & Learning > Game Templates & Systems
SaveMate is a lightweight, powerful, and developer-friendly saving system for Unity that lets you save and load game data quickly — without complex setup, bloated code, or hours of debugging.

At its core is a clean ISaveable interface: implement it on any MonoBehaviour, and SaveMate automatically handles serialization of positions, rotations, references, Unity objects, custom data types, and more — while giving you full control over exactly what gets saved.

Key Features:
- Flexible Formats: Switch seamlessly between human-readable JSON (great for debugging) and compact, secure Binary — configurable via the easy SM_Settings component.
- World-Based Organization: Saves are neatly structured in Application.persistentDataPath as //. {yourExtensionPerfect} for multiple save slots, worlds, profiles, or scene-specific data.
- Built-in Management: Create, load, delete, and list worlds with a ready-to-use menu/UI system.
- Minimal Setup — Get started in minutes: Add SaveMateManager to your gameplay scenes. Implement ISaveable in your MonoBehaviour scripts. Place SM_Settings on an empty GameObject in your main menu (or startup scene).
- Fast & Reliable: Optimized for performance, no unnecessary overhead — ideal for prototypes, mobile, or full-scale games.

Why choose SaveMate?
Traditional save systems are often over-engineered or too rigid. SaveMate removes the frustration so you can focus on gameplay, not serialization plumbing. It's simple, reliable, flexible, and genuinely fast to integrate.

Try before you buy!
Download the playable demo — test the full system and see if it's worth.

Created by Abdellah Naili (Ultrabolt) — I build practical, efficient tools that solve real development pain points. Questions, feature requests, or issues? Reach out anytime: [email protected] — I'm here to help!

Save time. Ship faster. Use SaveMate.

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