Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5.99. The latest store price is $5.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $5.99 | Latest store price |
About First Person Controller PowerPack
- Audio > Sound Effects & Ambience
- Tools, Systems & Learning > Development Tools & Automation
First Person Controller PowerPack
An all-in-one, highly modular First Person Controller system built for Unity developers who demand more than just walking and jumping.
Whether you are making an FPS, exploration game, or immersive simulation, this system gives you complete control over movement, interaction, and player feedback, with clean code and custom inspectors ready to plug into your project.
Player Movement
Walk, Sprint, Crouch, Jump
Skate Mechanic: Sprint + Jump = Skate
High Jump: Skate + Jump = Super Jump
Smooth headbob while walking, running, or jumping (Optional)
Environment & Physics
Swimming System with up/down control, drowning, and custom gravity
Ladder Climbing with smooth transitions
Fall Damage based on velocity
Ground detection with per-surface footsteps via ID-based sound system
Interactions & Input
Pick Up & Throw physics-based objects (with mass limits)
Easily switch between GetKey, GetButton, or plug in your own input logic
Fully modular Input System
Interactable Objects (pick up health, heal fully, increase max health)
Trigger Damage Zones with rate & damage control
Developer Focused
Clean, well-commented code
Organized using partial classes for easy modification
Includes static utility methods for integration in other systems
Custom Inspectors for fast prototyping & parameter control
Comes with a complete demo scene
Perfect For:
First Person Shooters
Exploration or Survival Games
Puzzle & Adventure Games
Game Jams & Prototypes
Package Includes:
Complete FPS Controller
Modular Health & Interaction System
Custom Editor Tools
Demo Scene (Plug & Play)
Footstep sound system based on surface type
Full documentation (commented code + clear structure)
An all-in-one, highly modular First Person Controller system built for Unity developers who demand more than just walking and jumping.
Whether you are making an FPS, exploration game, or immersive simulation, this system gives you complete control over movement, interaction, and player feedback, with clean code and custom inspectors ready to plug into your project.
Player Movement
Walk, Sprint, Crouch, Jump
Skate Mechanic: Sprint + Jump = Skate
High Jump: Skate + Jump = Super Jump
Smooth headbob while walking, running, or jumping (Optional)
Environment & Physics
Swimming System with up/down control, drowning, and custom gravity
Ladder Climbing with smooth transitions
Fall Damage based on velocity
Ground detection with per-surface footsteps via ID-based sound system
Interactions & Input
Pick Up & Throw physics-based objects (with mass limits)
Easily switch between GetKey, GetButton, or plug in your own input logic
Fully modular Input System
Interactable Objects (pick up health, heal fully, increase max health)
Trigger Damage Zones with rate & damage control
Developer Focused
Clean, well-commented code
Organized using partial classes for easy modification
Includes static utility methods for integration in other systems
Custom Inspectors for fast prototyping & parameter control
Comes with a complete demo scene
Perfect For:
First Person Shooters
Exploration or Survival Games
Puzzle & Adventure Games
Game Jams & Prototypes
Package Includes:
Complete FPS Controller
Modular Health & Interaction System
Custom Editor Tools
Demo Scene (Plug & Play)
Footstep sound system based on surface type
Full documentation (commented code + clear structure)