Advanced alpha cutout shader with geometric dissolve, texture blending, and Shader Graph integration.
Amazing Аssets.
26 assets from this publisher across the stores we track.
A shader bending tool for creating world-bending effects like spherical worlds and little planets without modifying original meshes.
Advanced tessellation shader with four tessellation types. Supports mask map control, normal recalculation, lightmapping, and shadow caster.
Editor and run-time tool for converting Unity terrain into a mesh with ultra fast conversion, LOD support, and mesh simplification.
All-in-one wireframe shader package with three rendering methods: classic barycentric, dynamic GPU-based, and wireframe texture generation.
A bundle of 12 tools for terrain, mesh, texture, and shader workflows with a 30% discount.
A fast subsurface scattering shader compatible with Unity Built-in and several legacy versions for organic skin tone rendering.
Shader bundle containing 7 assets including Curved World, Advanced Dissolve, Wireframe Shader, and more at a 30% discount.
A GPU-accelerated texture resizing and format conversion tool for Unity with automatic reference replacement.
Editor and runtime tool to transform 3D meshes into stylized low-poly art with vertex reduction and baking.
Render Monster captures screenshots and image sequences inside Unity editor or at run-time in builds, merging them into video files.
Creates a flat-shaded lowpoly rendering effect without modifying mesh vertices, compatible with Built-in RP.
GPU-accelerated texture editing software for cropping, resizing, and generating textures in editor and runtime across all render pipelines.
Editor tool for calculating mesh ambient occlusion per-vertex with three types of solvers for high-detail and low-poly meshes.
Editor tool to convert Unity Texture2D objects into JPG, PNG, TGA or EXR format files with batch support.
Unity shader extension for calculating world space volumetric 3D spherical projections for various visual effects.
Calculates per-vertex mesh thickness for translucent, subsurface scattering, and soft-body effects. Saved per-vertex in any mesh buffer.
Editor and runtime tool for baking Shader Graph nodes into common texture files for optimization and procedural effects.
A tool to convert Unity Terrain assets into OBJ format files with full vertex control and runtime API support.
Editor and run-time tool to convert mesh vertex colors to textures, supporting batch processing and up to 8K resolution.
Modern GPU-based wireframe shader for Unity that requires no mesh preprocessing, built on Shader Graph for full customization.
Flexible editor and runtime tool for baking textures and maps directly into mesh vertices to reduce disk usage.
Exports Unity terrain maps, textures, and meshes up to 16K resolution.
Editor tool for packing image RGBA channels into single textures, reducing build size for URP/HDRP custom shaders.