Unity
Dynamic Radial Masks
$35
Rated 5.0/5 from 14 ratings on Unity.
About Dynamic Radial Masks
- Art & Visuals > VFX
Dynamic Radial Masks is a shader extension for Unity, calculating world space volumetric 3D spherical projections in a variate of forms and shapes directly inside a shader. Calculated result is a mask, simple gray-scale value in the "float" format. This mask inside shader can be used for interpolating one shader value into another, for vertex displacement, discarding mesh fragments, creating hit and impact, ripple, sonar, force field, shockwave and many other effects. Dynamic Radial Masks is a collection of predefined methods ready to be implemented into hand-written shaders, or into Unity Shader Graph and Amplify Shader Editor using just one node. Supported Unity versions: Unity 6000.6, 6000.3, 6000.0, 2022.3. Supported render pipelines: Built-in, Universal (URP), High Definition (HDRP). Source code included.