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Vertex Thickness Generator preview
Unity

Vertex Thickness Generator

By Amazing Аssets

$25

Rated 5.0/5 from 4 ratings on Unity.

About Vertex Thickness Generator

  • Tools, Systems & Learning > Development Tools & Automation
Editor tool for calculating per-vertex mesh thickness (based on the GDC 2011 Colin Barre-Brisebois talk), that can be used in various calculations and effects like translucent and subsurface scattering shaders, soft-body simulation and others.
Calculated thickness is a grayscale value in the range of [0, 1], where 0 corresponds to the minimal mesh thickness and 1 to maximum. Thickness is calculated per-vertex and can be saved inside any mesh vertex buffer (uv0-uv7, normal, tangent or vertex color).
Mesh thickness generation speed and quality depends on the mesh vertex count. This tool allows generating thickness and saving it inside a mesh, and includes a Preview shader for rendering this baked data. However it is up to the user to create and setup custom shaders for reading baked thickness from a mesh and render it according to the requirements. The package does not include any translucent, subsurface scattering or any other shaders or files used in the promo screenshots.

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