By Jason Booth
5/ 5259 ratings 6,981 favoritesMicroSplat is a modular shader generation system for Unity Terrains and meshes, designed for performance and ease of use.
52 assets from this publisher across the stores we track.
By Jason Booth
5/ 5259 ratings 6,981 favoritesMicroSplat is a modular shader generation system for Unity Terrains and meshes, designed for performance and ease of use.
By Jason Booth
5/ 5116 ratings 1,923 favoritesMegaSplat enables you to apply up to 256 textures to Unity Terrains or Meshes with efficient shader cost and natural blending.
By Jason Booth
5/ 583 ratings 1,364 favoritesMicroVerse is a non-destructive, real-time environment creation system for Unity, with everything updated live and editable.
By Jason Booth
5/ 531 ratings 844 favoritesTexture terrains and meshes with incredibly powerful shaders. Bundle includes 18 modules for terrain rendering.
By Jason Booth
5/ 553 ratings 706 favoritesFastest terrain shader with 11 modules including terrain blending, snow, water, and anti-tiling. Supports up to 32 PRB textures per terrain.
By Jason Booth
5/ 548 ratings 397 favoritesImproved Lit shader running across all render pipelines with multi-layer texturing, procedural techniques, and advanced features like parallax and clear coat.
By Jason Booth
5/ 520 ratings 436 favoritesMicroSplat Trax module for carving snow trails, mud trails, and physical surface deformation effects on terrain.
By Jason Booth
5/ 540 ratings 290 favoritesAdds detail noise, distance noise, resampling, and normal noise to MicroSplat to break up texture tiling patterns.
By Jason Booth
5/ 539 ratings 214 favoritesAdds tessellation, parallax offset, and occlusion mapping to MicroSplat with per-texture strength controls.
By Jason Booth
5/ 522 ratings 407 favoritesMicroSplat - Terrain Blending allows you to smoothly blend objects with the terrain, with easy setup and customization.
By Jason Booth
5/ 58 ratings 376 favoritesBetter Shaders allows you to write modular shaders in text, cross-compiled to all 3 render pipelines, on 2019 and 2020.
By Jason Booth
5/ 515 ratings 300 favoritesReal-time road creation system for MicroVerse that supports non-destructive terrain editing, intersections, and custom weather-aware shaders.
By Jason Booth
5/ 521 ratings 287 favoritesImproved Lit shader running across all render pipelines with multi-layer, procedural texturing, and weather integration.
By Jason Booth
4/ 513 ratings 268 favoritesOne Batch reduces draw calls by combining multiple object materials and textures into a single material with texture array atlasing.
By Jason Booth
5/ 513 ratings 256 favoritesMesh texturing for MicroSplat with up to 32 textures, splat maps, vertex painting, GPU-based painting, and Snow and Wetness support.
By Jason Booth
5/ 523 ratings 123 favoritesMicroSplat's Triplanar module adds Triplanar UVs, reducing stretch on vertical surfaces. Blending cuts texture cost vs. other shaders.
By Jason Booth
5/ 522 ratings 70 favoritesAdds support for Unity's Universal Render Pipeline in Unity 2021.2 and Unity 2021.3LTS.
By Jason Booth
4.8/ 56 ratings 239 favoritesMicroVerse is a Non Destructive, Real Time environment creation system. No baking, no waiting, no preview windows - everything is live, editable, and updated in real time.
By Jason Booth
5/ 521 ratings 77 favoritesAdds support for URP 2020.3LTS (version 10.x) for all MicroSplat modules. Render Baking to textures is not supported.
By Jason Booth
5/ 520 ratings 41 favoritesAdds HDRP support for Unity 2021.2 and 2021.3LTS to MicroSplat, enabling compatibility with Unity's High Definition Render Pipeline.
By Jason Booth
5/ 519 ratings 45 favoritesAdds HDRP support for Unity 2020.3 LTS to MicroSplat, enabling shader targeting for the High Definition Render Pipeline.
By Jason Booth
5/ 519 ratings 210 favoritesPaint puddles, streams, lava and wetness with automatic downhill flow. Use painting tools or emitters to spawn liquids that flow downhill.
By Jason Booth
5/ 518 ratings 151 favoritesDynamic Snow module for MicroSplat adds snow coverage based on height, normals, and AO, with erosion, crystallization, and terrain blending support.
By Jason Booth
5/ 511 ratings 196 favoritesConvert Unity terrains to meshes with MicroSplat, preserving splat maps and shaders for optimized mesh terrain rendering.