By Jason Booth
5/ 517 ratings 131 favoritesThe Global Texturing module for MicroSplat adds GeoMap, Global Tint, and Global Normal features for enhanced terrain texturing.
52 assets from this publisher across the stores we track.
By Jason Booth
5/ 517 ratings 131 favoritesThe Global Texturing module for MicroSplat adds GeoMap, Global Tint, and Global Normal features for enhanced terrain texturing.
By Jason Booth
5/ 517 ratings 178 favoritesAdds support for Unity's Universal Render Pipeline to MicroSplat, compatible with all MicroSplat modules.
By Jason Booth
5/ 516 ratings 149 favoritesMicroSplat Wind and Glitter adds wind particulate, particulate shadows, and glitter specular effects with per‑texture controls.
By Jason Booth
5/ 516 ratings 151 favoritesRuntime procedural texturing module for MicroSplat allowing automatic terrain texturing based on height and slope.
By Jason Booth
5/ 514 ratings 173 favoritesThe Terrain Holes module for MicroSplat adds paintable alpha areas and water level clipping to create holes in terrain.
By Jason Booth
5/ 515 ratings 132 favoritesBy Jason Booth
5/ 59 ratings 168 favoritesMicroSplat integration allows MicroSplat to work with Digger and Digger Pro meshes.
By Jason Booth
5/ 514 ratings 156 favoritesMicroSplat adds support for Unity's High Definition Render Pipeline (HDRP).
By Jason Booth
5/ 57 ratings 153 favoritesAdds a Stochastic Height Sampling node to Amplify Shader Editor to eliminate visible texture tiling.
By Jason Booth
5/ 513 ratings 81 favoritesAdds support for Unity's Universal Render Pipeline in Unity 6
By Jason Booth
127 favoritesThe Low Poly Look module for MicroSplat adds flat shading, flat texture mode, and wireframe rendering for terrains.
By Jason Booth
109 favoritesA modern Surface Shader system for URP, HDRP, and Built-in pipelines with stacking capabilities.
By Jason Booth
5/ 59 ratings 44 favoritesAdds Universal Render Pipeline support for Unity 6.3. Works with all MicroSplat modules.
By Jason Booth
5/ 56 ratings 106 favoritesDecal module for MicroSplat allowing static or dynamic decals on objects. Works with snow, wetness, and other effects.
By Jason Booth
5/ 58 ratings 38 favoritesAdds support for Unity's High Definition Render Pipeline (HDRP) in Unity 6.0.
By Jason Booth
5/ 58 ratings 53 favoritesAdds support for Unity's Universal Render Pipeline in Unity 2022.2 and Unity 2022.3LTS.
By Jason Booth
5/ 54 ratings 86 favoritesA modern Surface Shader system for URP, HDRP, and Built in pipelines that allows stacking and easy porting.
By Jason Booth
5/ 56 ratings 27 favoritesAdds support for Unity's High Definition Render Pipeline (HDRP) in Unity 2022.2 and Unity 2022.3 LTS to MicroSplat.
By Jason Booth
5/ 55 ratings 66 favoritesUse MicroSplat with Polaris Low Poly Terrain Engine for advanced terrain texturing and shading.
By Jason Booth
53 favoritesScatter module for MicroSplat to paint up to 32 detail textures with blend modes and filters.
By Jason Booth
5/ 53 ratings 51 favoritesSurface Shader system for URP, HDRP, and Built-in. Write shaders in Unity's Surface Shader style. Compiles into any render pipeline.
By Jason Booth
5/ 53 ratings 50 favoritesThe 256 Texture module for MicroSplat allows you to work with up to 256 Textures per MicroSplat material, utilizing a custom splat map format for efficiency.
By Jason Booth
45 favoritesMicroVerse Splines adds spline-based path creation and stamp falloff areas for terrain texturing and vegetation placement.
By Jason Booth
43 favoritesModule to stamp textures together for terrain masking and extract data like curvature and SDF lookups in real-time.