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MicroVerse - Core Collection preview
Unity

MicroVerse - Core Collection

By Jason Booth

$199

Rated 5.0/5 from 83 ratings on Unity.

About MicroVerse - Core Collection

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
  • Theme > Nature & Countryside
  • Theme > Realistic
The Core Collection contains the following modules: MicroVerse, MicroVerse-Ambiance, MicroVerse-Objects, MicroVerse-Splines, and MicroVerse-Vegetation. It also includes a demo using all of these assets together. MicroVerse is a fully non-destructive, real-time environment creation system for Unity. Everything is updated live without delays, using a stamp-based approach. Quickly create, texture, and populate the scene with textured mountains, forests, grasslands, and paths. It's written from the ground up to work with multiple terrain tiles, and intrinsically biome capable through its area falloff system. In MicroVerse, everything is a stamp, which can modify terrain heights, procedurally texture the terrain, add trees, grass or prefabs to an area, or add music and sound to a scene. Areas can be defined via shapes, textures, splines, or by painting right in the scene, allowing you to easily define the area and its effect on the result. Every operation is real-time and non-destructive, allowing you to change anything at any time without hassle. You can even use the Copy/Paste stamp to capture areas of existing terrain and move it around in a non-destructive manner, or use the "Create from existing scene" workflow to capture your existing terrain into stamps and work non-destructively with it. Since MicroVerse reconstructs the scene from the beginning on every edit, you can change the terrain resolution and it will simply reconstruct it with the new settings. You can make prefabs of any collection of stamps to apply them to new areas easily, or add them to the Content Browser for quick access. With the MicroVerse Content Browser, you can create fully textured and populated biomes with a single drag and drop. Presets for the content browser are currently available for the following assets: Castle Valley Collection, Crest Ocean System, DreamScape Nature - Meadows, DreamScape Nature - Mountains, Landscape Ground Pack 2, Meadow Environment - Dynamic Nature, Mountain Trees - Dynamic Nature, StampIt - Collection - plus all individual StampIt packs, Synty - Meadow Forest, and Tropical Forest Pack. MicroVerse : The core module. Handles height and texturing operations. MicroVerse-Ambiance : Create music and soundfx areas with the same tools. MicroVerse-Masks : Generate texture masks from the same stamping system. MicroVerse-Objects : Spawn Game Objects across your scene. MicroVerse-Roads: Create Roads, Rollercoasters, etc. MicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based area. MicroVerse-Vegetation : Spawn vegetation with the same real-time/non-destructive workflow.

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