About MicroSplat
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
MicroSplat is a modular shading system designed around performance and ease of use. MicroSplat is a replacement shader system for Unity Terrains, and also available for Meshes with the Mesh Workflow. Simply add the MicroSplatTerrain component to your terrains and with a single button press your terrain shading is significantly improved. Add additional modules for additional features. MicroSplat's Core shader package features: Up to 32 textures on one terrain in a single pass, or 256 with the 256 texture module. Significantly faster than any other shader on the asset store. PBR rendering, with automatic generation of normal, height map, smoothness, and ambient occlusion data when textures are not provided. Height based blending. Multiple lighting models. Terrain or World Space UVs. Substance Support. Support for Emissive and Metallic surfaces. Specular or Metallic Workflows. Support for URP/HDRP with purchase of the correct adapter modules. Utilities to import/export splat maps from external programs. Vegetation Studio integration which adds support for grass map rendering. Vegetation Studio integration which adds support for distance shadow rendering, rendering dynamic shadows over the entire terrain. Support for 2018.3 Terrain Instancing. Support for 2019.2 Terrain Holes. MicroVerse integration. Per Texture controls are available for: UV Scale and Offset. Albedo Tint. Albedo Contrast. Albedo Brightness. Albedo Saturation. Metallic value. Smoothness Strength. Normal Strength. AO Strength. Metallic. Height Contrast. Height Offset. UV Rotation. Subsurface Scattering. Fuzzy Shading. Micro Shadows. Additional controls when modules are installed. MicroSplat can be expanded with additional modules that add features such as: Tessellation and Parallax Mapping. Mesh Terrain Blending. Trax. Anti Tiling Techniques. Paintable Puddles, Streams, Lava, Wetness. Global Texturing Techniques. Dynamic Snow. Terrain Holes. Triplanar UVs. Texture Clusters. Wind and Glitter. Low Poly Look. Mesh Terrain. Procedural Texturing. Scatter. Mesh Workflow. Digger Integration. Polaris Integration. MicroSplat has custom integrations for many popular assets, including MicroVerse, Vegetation Studio, Enviro, Weather Maker, Vista, and Map Magic. MicroSplat is also compatible with terrain generation systems like World Creator, Terrain Composer 2, and Gaia. MicroSplat is unbelievably fast, often several times faster than competing shaders with the same feature set turned on, and is optimized for both high end and low end hardware. MicroSplat uses a unique shader generation system, so all features compile out and have no cost when not in use, and only the features you want need to be purchased. Note that MicroSplat is not a subset of MegaSplat, but rather a much more advanced sequel.