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Convert 3D animations and meshes into 2D flipbook sprite atlases with automatic slicing, Animation Clip generation, and normal map baking.
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Convert 3D animations and meshes into 2D flipbook sprite atlases with automatic slicing, Animation Clip generation, and normal map baking.
Bake perspective-correct billboard impostors from any GameObject. Supports Built-in, URP & HDRP with PBR texture baking and atlas batching.
Reduces animation CPU cost by evaluating animations less frequently for distant or small characters using tiered Playables-based updates.