Flipbook Generator
Rated 5.0/5 from 6 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price | |
| $10 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Flipbook Generator
- Tools, Systems & Learning > Development Tools & Automation
Flipbook Generator bridges the gap between 3D and 2D workflows, letting you capture renders of any 3D GameObject and compile them into ready-to-use sprite atlases. Perfect for creating retro-style games with modern 3D-quality visuals, optimizing performance by pre-rendering complex 3D animations, or generating consistent sprite assets from your 3D models.
Two Capture Modes:
Animation Mode: Sample any Animation Clip across multiple frames and bake the entire sequence into a flipbook atlas.
Image Mode: Capture a single frame as a standalone sprite for icons, UI elements, or static assets.
Two Capture Techniques:
Camera Capture: Renders the model through an orthographic camera. Scene lights are automatically disabled and replaced with flat ambient lighting to produce clean, unlit albedo output.
PBR Material Extraction: Reconstructs albedo and normals directly from the material properties of supported shaders, bypassing the camera render entirely. Works with both Built-in and URP material conventions.
Dynamic 2D Lighting Support: Generate view-space normal maps alongside your color atlases. Normal maps are automatically linked as secondary sprite textures, making your baked sprites fully compatible with Unity's 2D Sprite-Lit shaders and lighting system.
Fully Automated Asset Setup: Output atlases are automatically configured as Multiple sprites with individual frames properly sliced and named. Optionally generate a ready-to-use Unity Animation Clip that references all baked sprite frames -- drag and drop directly into your Animator.
Supports URP, HDRP, and Built-in Render Pipeline.