Current sales News My Tracked Assets Login
Anim LOD preview
Unity

Anim LOD

By Crowned Vermin

$10

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.

Recorded prices for Anim LOD 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $10. Exact dates and prices are listed below. $0.00 $5.00 $10.00 Jun 20, 2026: $10. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $10. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$10Latest store price
$10Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Anim LOD

Animated characters can become expensive fast, especially in scenes with crowds, enemies, NPCs, wildlife, or background actors. Even when a character is far from the camera, Unity may still evaluate its animation every frame, which can waste CPU time on motion the player can barely notice.

AnimLOD helps solve this by applying level-of-detail logic to animation updates. Characters close to the camera can animate every frame, while distant or visually small characters update less often based on configurable tiers. This lets you keep more animated characters active in a scene while reducing unnecessary animation workload.

The system uses Unity's Playables API to manually evaluate each character's animation graph. Delta time is accumulated between evaluations, so animation timing remains correct even when a character updates every 2, 4, 8, or 16 frames. AnimLOD also spreads evaluations across frames, helping avoid the performance spikes that can happen when many characters update at once.

AnimLOD is designed to be simple to integrate: Add an AnimLODComponent to animated characters, use an AnimLODManager for scene control, and tune your tiers through a ScriptableObject config.

Unity price last checked .

Prices and availability may change.