Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $40. The latest store price is $40, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $40 | Latest store price | |
| $40 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Improved Impostor
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
Why use impostors?Rendering full meshes at distance is wasteful. Impostors replace distant objects with a single quad and a smart shader, dramatically reducing draw call and polygon costs while maintaining visual quality that simple billboards can't match.
Highlights
Three projection modes — upper hemisphere for ground-sitting assets, full-sphere coverage when seen from below, or bounded spherical with explicit angle ranges and sample shaping.
Built-in, URP, and HDRP — pipeline-matched shader variants so you are not locked to one RP.
Two bake paths for color — render through the camera for a faithful screen match, or extract PBR channels when you need separated albedo / normals / metallic / smoothness / AO / emission (where applicable).
Optional depth and normals for better depth testing, parallax-style behavior, and lighting response.
Camera preview to scrub every capture angle before you commit to a long bake.
LOD-ready output — assign the generated material to a quad as your last LOD; optional bounds data helps culling and shadows match the object you are replacing.
The typical workflow takes under a minute: Tools → Improved Impostor Baker → assign a Target with a Renderer → adjust grid, framing, and outputs → Bake Impostor. Assets are written to your output folder as textures and a material you can drop into the scene or a prefab.