Export complete Unreal Engine levels to Unity, including meshes, materials, animations, terrain, and foliage with minimal manual work.
Ciprian Stanciu.
11 assets from this publisher across the stores we track.
Realistic jade shader for Unity supporting forward and deferred rendering with customizable subsurface scattering parameters.
Convert skinning animations to BlendShapes, generating OBJ files for each animation to reduce workload.
Reduces shadow drawcalls by up to 1000 on PC, UWP, and mobile. Drop the script into your scene. Ideal for drawcall-limited platforms.
Order Independent Transparency shader for BuiltIn pipeline, fixing transparent object sorting with high performance and low memory.
Culls shadows of small or distant objects to reduce draw calls while keeping shadows for closer items.
9 medieval fantasy buildings: 6 houses, a tower, a church, and a fountain. 94 materials, 1024x1024 textures, scenes, and prefabs.
This package improves performance by culling occluded objects in your scene, reducing draw calls and CPU pressure.
Screen Space Reflections works on mobile platforms and PCs with forward and deferred rendering.
Terrain shader enabling natural-looking elevation transitions between layers.
The Surface Shader Converter automatically converts your Built-in Render Pipeline surface shaders into URP and HDRP compatible versions. Don't waste time rewriting shaders, do it automatically.